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conio
06-28-2003, 01:04 PM
Hi there!

How can you display the numbers of vertices in an editable mesh or poly object? I searched the help files and didn't find it, though you can change the color of "vertex numbers" in the preferences.....

Kindred
06-28-2003, 01:32 PM
Right click on the object in question and go to Properties. The number of vertices is displayed in that panel.

Alternatively, go into vertex sub object mode and hit the 7 key. The number will be displayed top left of the viewport.

Not sure if this is what you wanted, but good luck.

edit: I should mention this is max 5 - not sure about previous versions.

mouj
06-28-2003, 02:14 PM
I believe there is a "polygon counter" feature, that displays current number of vertices or edges or faces depending of the subobject mode that you're in.
It should be mapped on a hotkey already, if not search for it in your preferences / customize dialogue (where you set up shortkeys).

LFShade has created a script to enhance that feature, btw.

Else, when you select any number of vertices, in the Poly/Mesh panel, in the "Selection" rollout, the number of currently selected vertices is displayed (same goes also for other SO modes); if you have only one vertex selected, then it's index number is displayed.

mouj

LFShade
06-28-2003, 06:40 PM
Note that my script doesn't count vertices, it only counts triangles.

RH

conio
06-29-2003, 04:12 PM
Thanks for your posts!

The thing is that I don't want to know how many vertices there are but I want to know if there is a possibility to see a little number in the viewports right next to every single vertex! So that you can see that this one is vertex number 56.....like a label for every vertex with its specific vertex number in that poly object....hope it 's getting clearer what I want.

Dave Black
06-29-2003, 07:34 PM
You can do that with editable splines. It will show the number in the viewport next to each vertex. It's in the selection rollout of editable spline. Of course, this does not help you.

I remeber being able to do that with editable Mesh back in r3, but have'nt found it in R5.

Maybe someone else will...

I'm interested to see.

-3DZ

:D

conio
06-29-2003, 09:52 PM
"I remeber being able to do that with editable Mesh back in r3, but have'nt found it in R5."

Really, that was it! I was sure that there was such a function but didn't think of that this would be possible in R3 and two versions later this feature does not exist any more....?!
But what about the color of "vertex numbers" in the geometry colors? Does anyone know what this is good for?

Cyberdigitus
06-29-2003, 10:32 PM
there's a script on Boboland that does this:

http://www.scriptspot.com/bobo/mxs4/ look for 'MeshDetails'

EricChadwick
06-30-2003, 02:51 PM
Dominique Boutin has another script that helps with vert numbers. We use it here for debugging our exporter code. "Verty" lets you iterate through all the verts, seeing their numbers in a dialog. Also lets you type in a vert number to see it selected on the model.

http://www.boutin.de/english/maxscript/verty/

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