View Full Version : head - 3D caricature
milosp 06-28-2003, 09:06 AM Portrait of my father
MAX 5, surface modeling,
Rendering time 1200x1600=2h on XP1700 265DDR
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Jango
06-28-2003, 11:05 AM
:buttrock:
Woooah, I dunno your father *gg* but this thing roxx.
Very nice and talented.
I hope ur father is as content, too ;-)
Marc Andreoli
06-28-2003, 09:11 PM
looks good :thumbsup: , can you show us a ref picture ?
2h seems to be a long time to render, though, are you using max's radiosity and DOF ? They are both VERY slow. Maybe you could render the backround separately and use it for all your subsequent renders (you can even just blur it in photoshop), that way you won't need too many DOF passes for the head.
Also, instead of radiosity (if that is what you are using), I'd suggest using a mix of skylight/standard lights. You can use a skylight for overall diffuse light distribution and add colored spotlights (or area lights if you don't mind render times that much) to simulate the contextual light influances (light bouncing off a colored wall, specular highlights from a strong light source etc.).
Anyway, I am saying all this without even knowing how you set up your scene...shame on me :blush:
Can you tell us more about your setup ? :wavey:
milosp
06-30-2003, 02:46 PM
You were reading my mind, that's exactly what I did. The background was rendered separatly 30min, and then the foreground with the head and the alpha channel 1:30min. There is only lighttracer, skylight and one main light, and two fill. The rendering took too long cos the maps are 1200x1600 for diff, bump, spec, refl...
Soon I'll post the ref pic, and some detailled cos I had to resample it from 1200x1600 to meet 100k size...
IronSRS
06-30-2003, 02:48 PM
hi,
it's great!
i've seen it on 3dtotal.. and i love it ;)
bye
SRS
milosp
07-05-2003, 12:55 PM
Here is a detail of the eye
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