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View Full Version : Something just doesn't look right ...


GrogMcGee
01-30-2009, 06:08 AM
I might be crazy... since now the images don't bug me. But. But. But, there was something that was bugging me about the face from this angle ... perhaps fresh eye's will see it...

Here are 3 shots of from the same angle - there is (was?) something bugging me about it but I can't see it... and now I'm not even sure there's something bugging me...

Wire
http://lh3.ggpht.com/_kyuBN4GsaYo/SYKTdZ6j4lI/AAAAAAAAAcw/eaoIVxP7RL0/s800/Fullscreen%20capture%201302009%20124142%20AM.jpg"

lowres- render
http://lh3.ggpht.com/_kyuBN4GsaYo/SYKTgHisXQI/AAAAAAAAAdA/7-GcyXz1FW4/s800/average_normRender.jpg

Smooth - render
http://lh4.ggpht.com/_kyuBN4GsaYo/SYKTfwwOp8I/AAAAAAAAAc4/QpsFfmMuZfQ/s800/smooth_render.jpg



Anyone see anything ...

(C&C welcome as well)

Piflik
01-30-2009, 09:35 AM
The eyelid is missing and the ear lacks detail.

GrogMcGee
01-30-2009, 02:22 PM
Sorry should have mentioned that I'm sure it's structural and shape related. I don't think the lack of eyelid right now and ear definition are what's bothering me.

Me think's it's something mouth area related or cheek or outside corner of the eye...

Chris-Johnston
02-01-2009, 11:51 PM
Do you have any reference photos from which the head is modelled?? To me the shape of the head does look slightly odd, the jaw seems small in comparison to the top and back of the skull which is quite large. I would also say the face is a bit flat. I always find looking in anatomy books and such and comparing the shape of my modelled skulls to actual photos, from all directions possible helps you to see the things you might not otherwise, and make the changes which will make the model look anatomically correct.

Hope this helps.

jinx3d
02-02-2009, 02:33 PM
Hi,

you aiming for a 'realistic' face?

I always mess the eyes. Something does look COOL in one perspective and a real disaster in the other. From this point of vie I'm not sure, but maybe the eye are to far apart, from one another. There should be 'approximately' space for another eye in between the two.

Post all views of the head and probably we'll be able to help you better.


cheers

GrogMcGee
02-02-2009, 03:41 PM
I figured out what it was it has to do with the depth of the eyes. At that angle it is quite apparent that the eyes are sitting to far forward on the face - they should be deeper.

Do you have any reference photos from which the head is modelled?? To me the shape of the head does look slightly odd, the jaw seems small in comparison to the top and back of the skull which is quite large. I would also say the face is a bit flat. I always find looking in anatomy books and such and comparing the shape of my modelled skulls to actual photos, from all directions possible helps you to see the things you might not otherwise, and make the changes which will make the model look anatomically correct.

Hope this helps.

Bizzare you're post wasn't there when I posted ... wacky.

No, this is freehand head - no otho references.

You might be right about the jaw. I'll have to have another look.

I think it was eyes were set to far forward in space which stretched out that plane of the head. I'll drop a screen in here later.

BenDstraw
02-02-2009, 09:03 PM
also theres a seam on the lip. check your symmetry in the modelling package your using and see if you can close that seam up.

GrogMcGee
02-02-2009, 09:38 PM
Yar the seam is because the two sides aren't stitched together so when a smooth is applied the corner is rounded out (keep boarder edges in the options for smooth was likely off).

PcChip
02-03-2009, 04:35 PM
If you're using the Symmetry modifier, make sure "weld vertices" is on.

If you're not using the Symmetry modifier, use the symmetry modifier.

CKPinson
02-03-2009, 06:06 PM
I think it's your 5 point stars are in bad spots- 2 too close below the eye. Maybe if the lower one was closer to the corner of the mouth?

Brokenreality
02-03-2009, 08:15 PM
Eyelids, mouth seems like it may be just a little shallow, and the bottom of the ear lobe is a little sharp.

BenDstraw
02-03-2009, 09:45 PM
it looks kinda like maya so i dont think symmetry modifier would be present.

GrogMcGee
02-03-2009, 10:25 PM
I think it's your 5 point stars are in bad spots- 2 too close below the eye. Maybe if the lower one was closer to the corner of the mouth?

I'll have a look thanks for the heads-up.

Yes it's maya - so the other side is just an instanced copy.

GrogMcGee
02-04-2009, 09:45 PM
Well since you've all been so helpful :bounce: here are some more pictures

Feel free to redraw an edge loops that bug you (like the double pole on the cheek). :P

http://lh4.ggpht.com/_kyuBN4GsaYo/SYoL-m2_OYI/AAAAAAAAAgo/RyW1Z_TiFq8/s800/Fullscreen%20capture%20242009%2044227%20PM.jpg

http://lh5.ggpht.com/_kyuBN4GsaYo/SYoMA3Xn7kI/AAAAAAAAAgw/6IUK1ufIxQM/s800/Fullscreen%20capture%20242009%2044240%20PM.jpg

http://lh3.ggpht.com/_kyuBN4GsaYo/SYoMCZ0HqXI/AAAAAAAAAg8/Duu_InLGf5E/s800/Fullscreen%20capture%20242009%2044257%20PM.jpg

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