8chbomb
01-30-2009, 01:54 AM
(this is my first post, so I hope I'm posting in the right forum... sorry if not)
Hi... and thanks in advance for your time and thoughtful input.
I'm about to finish art school with a degree in animation but, I've decided to switch gears slightly...
Up until now, I've been on the path of a 3d 'generalist' with the film industry in mind. Fairly recently, I realized that the game industry is where I REALLY want to be, and I have more-or-less focused on modeling... although I still love animation, rigging, and other facets of 3d as well.
I only have one class left (portfolio), and so at this point, it seems I've missed the oportunity to take the game-specific classes where I could have learned all the nuances specific to modeling for games. I want to taylor my reel towards the game industry, but am unsure about accceptable polycounts for game-specific modeling.
Can anyone point me in the right direction for information on where the current standards are for polycounts of various types of game-specific models (characters, vehicles, weapons, environments, props, etc.)??? Any other gems of wisdom are greatly appreciated as well.
Thank you so much for your time.
Hi... and thanks in advance for your time and thoughtful input.
I'm about to finish art school with a degree in animation but, I've decided to switch gears slightly...
Up until now, I've been on the path of a 3d 'generalist' with the film industry in mind. Fairly recently, I realized that the game industry is where I REALLY want to be, and I have more-or-less focused on modeling... although I still love animation, rigging, and other facets of 3d as well.
I only have one class left (portfolio), and so at this point, it seems I've missed the oportunity to take the game-specific classes where I could have learned all the nuances specific to modeling for games. I want to taylor my reel towards the game industry, but am unsure about accceptable polycounts for game-specific modeling.
Can anyone point me in the right direction for information on where the current standards are for polycounts of various types of game-specific models (characters, vehicles, weapons, environments, props, etc.)??? Any other gems of wisdom are greatly appreciated as well.
Thank you so much for your time.
