breakthelocke
01-29-2009, 06:25 AM
hi this is my first post here, and sorry if it's not in the correct forum. and I have a pretty vague question, I hope someone can help me though: (I am using Maya 2008)
I have modeled, UV mapped, textured and almost finished rigging a head of a character I designed. I want to model the rest of his body now, but I'm concerned with a couple things:
-should i create the body as a separate object so the UV maps don't compete with the head UV's?,
-or should I create the separate pieces (his body, his armor, etc.) in different scenes and then import them all into one? just a little confused how this works. ANY advice is awesome, i'm pretty new to all this. thanks! :)
I have modeled, UV mapped, textured and almost finished rigging a head of a character I designed. I want to model the rest of his body now, but I'm concerned with a couple things:
-should i create the body as a separate object so the UV maps don't compete with the head UV's?,
-or should I create the separate pieces (his body, his armor, etc.) in different scenes and then import them all into one? just a little confused how this works. ANY advice is awesome, i'm pretty new to all this. thanks! :)
