View Full Version : Character: Some Girl
06-28-2003, 01:44 AM
Been working on this girl for a while, anything wrong with her anatomy? Used Maya and CPS plugin.
06-28-2003, 02:49 AM
I think a visit to fine art.sk might be in order first. :)
06-28-2003, 03:47 AM
Ok first of all could you post some wires, and second the head looks a little big, where he feet meet her ankle looks a little big. Maybe it is her time of the month and her ankles are swollen but i doubt that is it. Also her boobs don't lay right there is no gap in the middle if you look at a set of real boobs they don't lay like that. For now it looks like it has potential, can i see a back end shot too along with the wires............
06-28-2003, 03:48 AM
Please read this forum's rules before posting. You will want to edit your original post to include shaded wireframes, and you will need to mention what software you used.
As for the anatomy, let's start with the head. It looks pretty good. The top of the skull needs to be brought up higher. The eyes should be at about the center of the head. The ears are a little thin, and seem to be too far back(I do this myself for some reason).
The legs look good for the most part, that is, until you get to the ankles. There is something really odd going on there. Check your reference. The feet need some work as well.
Ok, the torso needs to be wider. I'd bring her latoralis dorsi muscles out a tad, and her rib cage needs some more width as well. Also, the torso needs to be taller.
Forarms appear way too long. Upper arms a bit short.
Head seems too big, but may be fine if the above changes are made.
06-28-2003, 06:29 AM
Thanks for the comments, tried to fix everything you said.
I actually think that the older legs looked better. The calves seem to be too thin compared to the thighs. Maybe it would have been enough to just thin down the ankles a bit.
Her breasts look a bit too angular but otherwise look better than the old ones.
The belly under the navel looks a bit flat, maybe show a bit of muscle definition or fat layers there?
The head seems a bit masculine especially with the sharp jaw and cheeks but with some hair it might change a lot.
Overall I think it's a really nice character with a couple of tweaks left. Nice work
06-28-2003, 06:17 PM
I never ask people what software they use if they have their wire frame posted. Every appz has their own unique way of doing wire frame.
Anyway, focus back online. Her head is still too big, Also, the boobs are way too down. Which, mmmm normal human do have boobs like that, but it just doesn't look "pretty" Human never perfect. Alright, judge it yourself if you want realism or prettism (<-is that a word?).:p
ps. by the way, can someone look at my thread and give alittle critique on it? both good or bad http://www.cgtalk.com/showthread.php?s=&threadid=72453
06-28-2003, 07:50 PM
The head is far too big, at the moment her height is a total of just over five and a half heads. The whole of the shoulder area looks far too narrow to me. One of the great things about the figures currently on display at fine art. sk is that there are many nude female figures of this age group and as such offers great reference for you to get a mean of common physical characteristics. :)
06-28-2003, 08:32 PM
Made the head smaller, worked on the legs and stomache, did some research on breasts (was fun) and I think I finally got them right. When I started making her she wasn't going to be realistic at all... got a little carried away I guess.
xynaria: you run finart.sk or something? I do go there all the time, it's great.
01-15-2006, 01:00 PM
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