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Jeffrey-M
01-28-2009, 01:24 PM
Hi there, i am currently learning about animation and so far it's been great, but i keep having problems when it comes to timing. The movement of my object or character always look off.

So the first thing i did was look up animation timing and stuff like that on here and on google, but i cant really make anything out of the info i'm finding.

Anyways, i was wondering if you guys on here help me out.
What are ways to go about learning timing?

DruG
01-28-2009, 08:05 PM
http://www.amazon.com/Animators-Survival-Kit-Richard-Williams/dp/0571202284

:)

smuzzler
01-28-2009, 08:29 PM
Reference video is also a good place to start.

mousework
01-29-2009, 02:23 AM
from my experience spacing comes first then timing. So once you get the spacing right, then it is just a matter of adjusting the timing on ones, twos etc..

Jason Ryan animation is having a special webinar on this issues this saturday.

Saturday Jan31st - Timing and Spacing

it only cost 10 bucks per seminar and I think it is so worth it. Maybe there is still place left..just check it out OK

http://jrawebinar.com/

cheers

mousework
01-29-2009, 02:28 AM
forgot to add.


The timing and spacing is under "fundamental webinar series". There will be 3 of these mini webinar for the next 3 weeks.

Just follow the instruction under his website or email him and ask that you would like to join his mini series webinar.

Good luck :)

Jeffrey-M
01-29-2009, 03:49 AM
Thanks mousework, this stuff by Jason Ryan is gold!
This answered pretty much every little question i could ever ask.

P.S. I saw the stuff on your site, very nice! :)

MolemanSD7
01-29-2009, 02:34 PM
You can check out some of Jason Ryan's free stuff that's already out, here. (http://www.screencast.com/users/JasonRyan/folders/Ramp%20Up%20Tutorials)
If it asks for a pass, its JRA

Jeffrey-M
01-29-2009, 05:31 PM
Thank you everyone, this has really cleared up a lot of stuff for me. :)

musashidan
01-29-2009, 05:37 PM
from my experience spacing comes first then timing.

I would have to disagree and say(IMO)timing and spacing are equally important.

lay down the basic timing,adjust spacing,tweak timing,revert to previous spacing,bump timing a few frames,adjust spacing again............etc..........

mousework
01-29-2009, 07:17 PM
I didn't say spacing is more important than timing. It just the work flow.

Some people like it this way some like it that way...there is no right or wrong.
;)

musashidan
01-29-2009, 09:29 PM
I didn't say spacing is more important than timing. It just the work flow.

Some people like it this way some like it that way...there is no right or wrong.
;)

Agreed.sorry,i thought you were giving spacing priority over timing rather than the 2 working hand in hand.:D

hugo.m
01-29-2009, 09:55 PM
To learn timing, you need to practice animation alot. It takes time, dedication, patience and experience. There are plenty on references for learning how to animate. Like smuzzler said, watch videos for timing.

Another trick to understand timing is the use of a stop watch. Act out your action and time it with a stop watch. This is mainly used by 2d animators but it's also useful to 3d animators.

And don't forget to look for references in some amazing books like Animation by Preston Blair and The Animator's Survival Kit by Richard Williams. Although these books can teach everything you need to know about animation, nothing compares to practical experience.

Hope this helps.

mousework
01-29-2009, 11:07 PM
I totally agree with Hugo.

The fundamental of animation is timing and spacing and it takes time and skill to master this. Looking at reference helps alot.

There are plenty of good help out there, but again practice makes better. I usually use a 2d animation software to figure out the timing/spacing and then in Maya is just about following the pose and in-between them.

Jeffrey-M
02-01-2009, 06:33 AM
After looking over my work, i can clearly see now that my spacing was what was making things look funny. Even with the short amount of time iv spent studying the things you guys pointed out, i can already start to see what i did wrong.

So once again, thanks. :)

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