View Full Version : Maintain Map Coordinates w/o UV mod
.oO-cloak-Oo. 06-27-2003, 09:27 PM I was just curious if it was possible in Max 5.1 to edit a mesh that has already been mapped without destroying or changing the existing mapping. I know u can do it if u have a uvmap modifier in the stack, but that means i would have to remap the already mapped model. Any suggestions? or any plugins that will allow me to adjust the model, but still preserve the prexisting mapping? Thanks in advance.
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EricChadwick
06-27-2003, 10:26 PM
One way I've done it is to divide edges where I want the new verts to go, then erase the old verts. As long as I never actually moved any verts, and was really careful, I could pretty much preserve existing UVs.
Also I never removed verts along material ID boundries.
A couple thoughts.
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