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View Full Version : Maintain Map Coordinates w/o UV mod


.oO-cloak-Oo.
06-27-2003, 09:27 PM
I was just curious if it was possible in Max 5.1 to edit a mesh that has already been mapped without destroying or changing the existing mapping. I know u can do it if u have a uvmap modifier in the stack, but that means i would have to remap the already mapped model. Any suggestions? or any plugins that will allow me to adjust the model, but still preserve the prexisting mapping? Thanks in advance.

EricChadwick
06-27-2003, 10:26 PM
One way I've done it is to divide edges where I want the new verts to go, then erase the old verts. As long as I never actually moved any verts, and was really careful, I could pretty much preserve existing UVs.

Also I never removed verts along material ID boundries.

A couple thoughts.

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