awells
01-27-2009, 12:38 AM
Hey All,
I’m having the following problem when attempting to run a simulation based on the one described in this (http://area.autodesk.com/index.php/blogs_duncan/blog_detail/water_using_ncloth_part_1_of_2/) tutorial: When the particle shape’s bounding box intersects my ground plane the intersecting area shows up in the render. I’ve stripped down my scene to a point where it’s identical to nClothWater2.ma (which can be found at the bottom of the tutorial page) except with an mib_amb_occlusion node connected to the ground plane’s shader (mib_amb_occlusion.outValue -> lambert.transparency). I’m also rendering with my primary renderer set to “Rasterizer” in the mental ray globals, but scanline and raytracing give the same result. Any ideas?
Thnx,
Alex
I’m having the following problem when attempting to run a simulation based on the one described in this (http://area.autodesk.com/index.php/blogs_duncan/blog_detail/water_using_ncloth_part_1_of_2/) tutorial: When the particle shape’s bounding box intersects my ground plane the intersecting area shows up in the render. I’ve stripped down my scene to a point where it’s identical to nClothWater2.ma (which can be found at the bottom of the tutorial page) except with an mib_amb_occlusion node connected to the ground plane’s shader (mib_amb_occlusion.outValue -> lambert.transparency). I’m also rendering with my primary renderer set to “Rasterizer” in the mental ray globals, but scanline and raytracing give the same result. Any ideas?
Thnx,
Alex
