View Full Version : Back Roads of London, Odhinn Kohout (3D)
01-25-2009, 08:45 PM
Title: Back Roads of London
Name: Odhinn Kohout
Started this in my "sleeper" w.i.p. on the forums.
Base mesh done in Maya and sculpted in MudBox.
Some Photoshop compositing post render for the background.
01-26-2009, 02:51 AM
nice work ! i like details of the character
can you show the wires ? or make turn table of the character ?
keep it up
01-26-2009, 02:55 AM
Nice. Has a Frankenstein-type feel. I especially like the facial expression.
Where do I start in learning how to work similar detail into a face?
01-26-2009, 05:16 PM
01-26-2009, 10:45 PM
Thanks Bro, I will post full views from screengrabs in MudBox later tonight so that you can see the different angles. Glad you liked it.
Thanks for that. It did not start out out with that that in mind, but it seemed to develop into a horror piece somehow. Thank you for your comments.
As for advice on detailing the face...
I don't use references except a well worn anatomy book. I would suggest learning the human figure well (muscle groups etc) and then see where the sculpt takes you.
I continually study anatomy. You can never know it too well.
Thank you. Appreciate you taking the time to comment
01-26-2009, 11:48 PM
Here you go...hope this is ok.
HighRez is here: LINK (http://www.odhinnkohout.com/PICTURES/Roads_WIP2000.jpg)
01-27-2009, 04:00 AM
Thanks for getting back with me. I'll definitely take your advice. Anatomy is something I've just gone over in passing -- it makes good sense to spend some sit down time absorbing how it all works in tangent.
01-27-2009, 11:14 AM
WOW, i like this character.
My only 'critique' - with this kind of pose - is that he looks like someone (or something) is holding on his right foot.
Nice work, congrats.
01-27-2009, 01:25 PM
Good job, and great detailing work O.
01-27-2009, 10:49 PM
You are very welcome.
Thanks for the crits. He is supposed to be in mid-stride.
Maybe I missed the mark with it.
Took a low key approach to the render B, but the next one will be in colour.
01-27-2009, 10:49 PM
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