fourd
06-27-2003, 04:03 PM
Just a quick question about bones.
I have my base figure complete, and I am wondering, can I bone this character to check joint deformations, and still edit the mesh? Ya know, like rig the arm/shoulder and check it's deformation , then add a poly or edge here and there and recheck the deformation.
I have my base figure complete, and I am wondering, can I bone this character to check joint deformations, and still edit the mesh? Ya know, like rig the arm/shoulder and check it's deformation , then add a poly or edge here and there and recheck the deformation.
