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super
06-27-2003, 11:41 AM
this is my texture test, i try to do more reality.
please give me some comment........thx....

DELTAadmin
06-27-2003, 12:39 PM
Human skin is not so glossy as in your texture, oftentime textures miss this aspect. Make it more diffuse, use translucency instead.

super
06-27-2003, 03:08 PM
i do some modification, please see again, thx

Marsellus
06-29-2003, 05:42 AM
I hope this tutorial can help you, but its geared toward maya.

http://www.androidblues.com/shadetut.html

DELTAadmin
06-30-2003, 08:02 AM
The modified version is better, but I suggest u to check the tutorial mentioned by Marsellus

super
07-02-2003, 03:52 AM
check it.........

DELTAadmin
07-02-2003, 06:12 AM
ok, it seems much better, but I can see just the forehead.
Seems like u applyed translucency.

floguyep
07-02-2003, 07:21 AM
Another technique I hear people using alot is after using transparency, putting a red light in back of the head to simulate subsurface scattering in the skin.

super
07-02-2003, 09:18 AM
i use a layer shader and apply the color map,bump map,diffuse map, spec map, reflect map, translucence map........., and set more bump value.
subsurface.... what's that?

super
07-03-2003, 09:43 AM
see.......

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