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View Full Version : BerconGradient - scriptable Gradient Ramp on steroids


ZeBoxx2
01-22-2009, 03:50 PM
Just thought I'd drop a little line here to promote Jerry Ylilammi's Bercon Maps, and Bercon Gradient in particular:
http://www.ylilammi.com/BerconMaps.shtml
http://www.ylilammi.com/BerconGradient.shtml

It's basically a Gradient Ramp map combined with the Falloff map and particle-based effects (the standard age/speed/size) with great tweakability. However, the best part - that makes it on-topic for this forum section - is that it is scripter-friendly.

With the Gradient Ramp map, you could never add keys, remove keys, set key info, etc. With Bercon Gradient, you can.
I posted a little snippet of code with sample images up on our Forums, have a peek there:
http://splutterfish.com/forums/showthread.php?p=126223#post126223

The plugins are absolutely free (as in beer), but if you like the map(s), why not make use of the paypal button on his site? :)

drdubosc
01-22-2009, 04:05 PM
.......is that it is scripter-friendly........

Followed the maps with interest, but never realised you could set grad keys by script. That really explodes the possibilities.

Bercon
01-22-2009, 06:22 PM
Small brief on maxscript access (with examples) can now be found at the very bottom of the gradients help page ( http://www.ylilammi.com/BerconGradient.shtml ).

- Jerry Ylilammi

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