Mordin
01-22-2009, 01:58 PM
Hi. Could nt find what I was looking for, but its probably been asked before..
I am a maya user working with a Max user. The max user wants to import the rig they ve made into maya. I can't think of a way without losing a lot of information. Can it be done? I tried .fbx but it only imported the joints, left all the IK etc behind.
If not, can Maya joints be made to act like max bones? The max person was showing me a rig where the bones can be translated (but are actually rotating). In maya translating stretches the joint instead. I was always taught to rotate joints, never translate. I have always got by using this method - is max so different? Is the max person just being fussy? :-P
(I hope that makes some sense, I dont know max at all, and she does'nt know maya. I feel at times like we are speaking another language!).
I can always provide the max rig for people to take a look at and suggest how I could make it in Maya.
I am a maya user working with a Max user. The max user wants to import the rig they ve made into maya. I can't think of a way without losing a lot of information. Can it be done? I tried .fbx but it only imported the joints, left all the IK etc behind.
If not, can Maya joints be made to act like max bones? The max person was showing me a rig where the bones can be translated (but are actually rotating). In maya translating stretches the joint instead. I was always taught to rotate joints, never translate. I have always got by using this method - is max so different? Is the max person just being fussy? :-P
(I hope that makes some sense, I dont know max at all, and she does'nt know maya. I feel at times like we are speaking another language!).
I can always provide the max rig for people to take a look at and suggest how I could make it in Maya.
