Shuyinsan
01-22-2009, 10:43 AM
So I made a model for an animation i'm working on, it's just a base male model..afterwards I zbrushed it. got the detail in and all that normal mapped it.
Still need to do clothing/armour in it..but i was looking into rigging.
Well this is for my final assignment on school...and never really got into animation before..
So I did weeks of research on the whole rigging process.
I also looked at some plugins (puppetshow etc)
anyway..
My question is how do I deal with this the best...i tried using bones..but when I use the skin modifier etc and move a bone the body gets all pointy..so I need a muscle system i guess
Also about facial animation in the same model..is it best to bone a whole face or to use the morphe modifier..
Still need to do clothing/armour in it..but i was looking into rigging.
Well this is for my final assignment on school...and never really got into animation before..
So I did weeks of research on the whole rigging process.
I also looked at some plugins (puppetshow etc)
anyway..
My question is how do I deal with this the best...i tried using bones..but when I use the skin modifier etc and move a bone the body gets all pointy..so I need a muscle system i guess
Also about facial animation in the same model..is it best to bone a whole face or to use the morphe modifier..
