marvelatthedust
01-22-2009, 12:58 AM
again, i am here asking what i think is likely a really basic question, but i learned my scripting and whatnot in maya, so maxscript is still a bit beyond me.
I have a biped in max that has a LookAt_Constraint that i don't want there. what i need to know is how to use maxscript to select said constraint and delete it. i have 300+ files that need this constraint removed, and going into each one, pulling up the list box, selecting the node, and so forth for all 300 seems a bit excessive to me. i'm sure it can be done with a batch file, i just don't know how to select the rotten thing.
the constraint is on a node called TransRoot, so i think it may be something like:
TransRoot.controller.LookAt_Constraint
but that doesn't work, and i can't find anything is the help docs that could help.
anyone here who could offer some advice?
thanks!
-ian
I have a biped in max that has a LookAt_Constraint that i don't want there. what i need to know is how to use maxscript to select said constraint and delete it. i have 300+ files that need this constraint removed, and going into each one, pulling up the list box, selecting the node, and so forth for all 300 seems a bit excessive to me. i'm sure it can be done with a batch file, i just don't know how to select the rotten thing.
the constraint is on a node called TransRoot, so i think it may be something like:
TransRoot.controller.LookAt_Constraint
but that doesn't work, and i can't find anything is the help docs that could help.
anyone here who could offer some advice?
thanks!
-ian
