View Full Version : Skeleton Study, Joel Mongeon (3D)

01-21-2009, 11:49 PM
http://features.cgsociety.org/newgallerycrits/g92/10292/10292_1232585378_medium.jpg (http://features.cgsociety.org/newgallerycrits/g92/10292/10292_1232585378_large.jpg)

Title: Skeleton Study
Name: Joel Mongeon
Country: USA
Software: Modo, Photoshop, Silo, ZBrush

Here is a study I worked on while taking an artistic anatomy course at the Gage Academy in Seattle. I wanted to cement my knowledge of the human skeleton by creating my own on the computer. Reference came from Dr. Paul Richer, Elliott Goldfinger, 3d.sk and Matt Buckner who was teaching the anatomy course.
The base mesh was modelled from poly by poly in Silo 2.1, sculpted in Zbrush 3, rendered in Modo 302 and touched up in Photoshop.
I will eventually tackle a full Ecroche figure using this skeleton as a base.

01-22-2009, 04:13 PM
Looks awesome plunq! I will have to do one of these some time.

01-22-2009, 05:31 PM
Hey thanks Nathan!

Here are some other shots of the skeleton for anyone who wants some skeleton ref:




01-22-2009, 06:44 PM
Hey Joel, I always love seeing your work, the skeleton looks great.

01-23-2009, 07:54 AM
Wow great work! It really looks amazing. Great modeling and ofcause good shading and rendering too!

01-25-2009, 05:02 AM
Perfect, I can't wait to see Ecroche figure.

01-25-2009, 10:26 AM
im an orthopedic surgeon ...i think tibiae and fibulae are both short ... the model looks a little funny because of that ...it's a good piece of work anyway...

01-25-2009, 04:10 PM
one of the finest skeletons i ever seen:)

02-02-2009, 09:05 PM
Hey Thanks a lot everyone!

RabHanno, I used proportions of an average male based on Paul Richers anatomical charts. Based on your field of exterpise, how much longer would you make the tibia and fibula? Thanks for your help.

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02-02-2009, 09:05 PM
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