plunq
01-21-2009, 11:49 PM
http://features.cgsociety.org/newgallerycrits/g92/10292/10292_1232585378_medium.jpg (http://features.cgsociety.org/newgallerycrits/g92/10292/10292_1232585378_large.jpg)
Title: Skeleton Study
Name: Joel Mongeon
Country: USA
Software: Modo, Photoshop, Silo, ZBrush
Here is a study I worked on while taking an artistic anatomy course at the Gage Academy in Seattle. I wanted to cement my knowledge of the human skeleton by creating my own on the computer. Reference came from Dr. Paul Richer, Elliott Goldfinger, 3d.sk and Matt Buckner who was teaching the anatomy course.
The base mesh was modelled from poly by poly in Silo 2.1, sculpted in Zbrush 3, rendered in Modo 302 and touched up in Photoshop.
I will eventually tackle a full Ecroche figure using this skeleton as a base.
Title: Skeleton Study
Name: Joel Mongeon
Country: USA
Software: Modo, Photoshop, Silo, ZBrush
Here is a study I worked on while taking an artistic anatomy course at the Gage Academy in Seattle. I wanted to cement my knowledge of the human skeleton by creating my own on the computer. Reference came from Dr. Paul Richer, Elliott Goldfinger, 3d.sk and Matt Buckner who was teaching the anatomy course.
The base mesh was modelled from poly by poly in Silo 2.1, sculpted in Zbrush 3, rendered in Modo 302 and touched up in Photoshop.
I will eventually tackle a full Ecroche figure using this skeleton as a base.
