cavetroll
06-26-2003, 08:54 PM
heya all.
I got this radius/ulna setup from Jason`s first dvd implemented in a character. Evereything works very well so far but when skinning those guys I canīt work out how to successfully weight the radius and ulna. I really donīt know how to get a nice deformation out of it. The forearm is getting compressed between those bones and looks really ugly.
I remember that there once was a thread comparing this setup to the second-split-bone-setup in the forearm, dealing with deformation. Also tried influence objects parented to the radius and ulna, but... And I remember that Jason was talking about a "volumetric" skinning system they are using at WETA. Maybe this setup does not work with the maya skinning system??? Maybe I am too stupid right now, but did anybody ever successfully weight this radius/ulna thing using smooth bind? Even the skin at the wrist gets teared apart, because the radius_end does rotate with the wrist, compared to the ulna_end which does just translate with the wrist. Does anybody get me?
Help and suggestions greatly appreciated!
Maybe I should go back to the split-bone-setup?
Cheers, Tom.
I got this radius/ulna setup from Jason`s first dvd implemented in a character. Evereything works very well so far but when skinning those guys I canīt work out how to successfully weight the radius and ulna. I really donīt know how to get a nice deformation out of it. The forearm is getting compressed between those bones and looks really ugly.
I remember that there once was a thread comparing this setup to the second-split-bone-setup in the forearm, dealing with deformation. Also tried influence objects parented to the radius and ulna, but... And I remember that Jason was talking about a "volumetric" skinning system they are using at WETA. Maybe this setup does not work with the maya skinning system??? Maybe I am too stupid right now, but did anybody ever successfully weight this radius/ulna thing using smooth bind? Even the skin at the wrist gets teared apart, because the radius_end does rotate with the wrist, compared to the ulna_end which does just translate with the wrist. Does anybody get me?
Help and suggestions greatly appreciated!
Maybe I should go back to the split-bone-setup?
Cheers, Tom.
