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Kahenraz
06-26-2003, 06:47 PM
Ok, I've used Select IK Object under Key Info rollout in BIPED to get the hand to stick to the sword. I can get the sword to move out of the sheath up and down ok using Local transform. The problem I now face is how to get the sheat to move with the blade of the sword... Also to stop the link when the sword is removed.

I remember seeing a video tutorial (by gnomon I think) eons ago about how to achieve this in Maya using drive and driven stuff. Unfortunately that won't help me in my current situation...

Any ideas?? :surprised

Kahenraz
06-26-2003, 08:47 PM
Here is a animated gif of my progress.

Kahenraz
06-27-2003, 07:25 PM
*bump*
Can anybody help me? :shrug:

Schnupps
06-27-2003, 07:52 PM
HAHAHA!! Your gif is so funny, you know it looks a bit like he is...
well... doing... you know... :eek:

But seriously, you can do that by assigning a postion list controller to the sheath. In this you put on euler xyz (or tcb if you prefer) and one position constraint. Target the position constraint to the sword, and check keep initial offset.

Now all you have to do is to anmitat the weights of the position list, when you want it to be linked to the sword.
Go on and repeat the same for rotaion controllers...

Schnupps

edaddy
06-27-2003, 08:26 PM
oh man that .gif is hilarious ....


but anyway, i would link both the sword and sheath to a dummy parent, then whenever the sword comes out you really shouldn't have any problems.

edit: ok i read your problem more closely and i still stand by my post but what exactly is going to happen? will the sword and sheath will be moving together alot AFTER the biped hand is linked to the sword ? If thats the case then group them. But if the sheath will always be at his side you just link the dummy to it, and possibly even link that dummy to biped torso

i'm so tired

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