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View Full Version : Maya double rotation on skin bind HELP!!


Wallboy
01-20-2009, 06:10 AM
Im rigging a character in maya and ive set up all the controls, blendshapes etc and all I need to do to complete it is bind the mesh.

before the bind i can select my top group node and scale, rotate and move everything fine but after the bind the mesh seems to double what everything does.
for example if i scale the group the control curves, joints and even the eye meshes scale properly but the body is now double the size of everything else.

Any ideas?

Jarrod

stewartjones
01-20-2009, 07:03 AM
What you have is double transformations. Grab the geometry, or the group node above it all and in the attribute editor turn off 'inherit transforms'.

Wallboy
01-21-2009, 02:26 AM
thanks it worked fine. had to do it to the actual mesh though. the top group node caused some problems but its all fixed

Jarrod

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01-21-2009, 02:26 AM
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