Wallboy
01-20-2009, 06:10 AM
Im rigging a character in maya and ive set up all the controls, blendshapes etc and all I need to do to complete it is bind the mesh.
before the bind i can select my top group node and scale, rotate and move everything fine but after the bind the mesh seems to double what everything does.
for example if i scale the group the control curves, joints and even the eye meshes scale properly but the body is now double the size of everything else.
Any ideas?
Jarrod
before the bind i can select my top group node and scale, rotate and move everything fine but after the bind the mesh seems to double what everything does.
for example if i scale the group the control curves, joints and even the eye meshes scale properly but the body is now double the size of everything else.
Any ideas?
Jarrod
