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View Full Version : High Moon Studios / Activision - Associate Environment Animator opening


Gamedev
01-20-2009, 12:41 AM
Hey all you killer animators -

High Moon Studios (an Activision studio) is hiring an Associate Environment Animator for an as of yet, unannounced current gen (X360/PS3) title using the Unreal 3 Engine. This is a junior / entry level position.

Full Time / On-site
Location: Carlsbad, CA (about 30 mins north of San Diego)
Description: High Moon Studios is looking for a talented Associate Environment Animator to create visually inspiring and creative key-frame animations for props, weapons and environments for a high-profile, intense, action-packed title for PS3 and Xbox 360. The individual must be passionate about making great games, be a strong problem-solver and an effective communicator.

Responsibilities:
Bring mechanical environments to life through high-quality, key-frame animation in Maya and Unreal Editor to meet visual expectations.
Collaborate with animators, designers, and programmers to develop and implement animations for mechanical interactive and non-interactive props, and other environmental elements.
Export and integrate animations into the Unreal 3 Engine.
Create high-quality smooth and rigid deformation on mechanical-based meshes.
Build skeletons for props and weapons using a proprietary Maya-based pipeline.
Assist in the development of intuitive rigging solutions for key-frame animation of props and weapons.
Work with the mentor/lead to seek out inefficiencies and problems in existing pipelines and identify potential problems.
May perform some prop and weapon modeling and texturing tasks in Maya or Max.

Requirements:
One year of animation experience or equivalent education.
Proven ability in successfully creating key-frame animations using Maya.
Intuitive understanding of physical motion, both natural and mechanical.
Thorough understanding of animation theory and the principles, such as timing, weighting, performance and poses.
Informed on the latest animation techniques.
Willing to learn and use new tools such as Unreal3 editor.
Maintains clear and open communication between team members.
Strong problem solving and trouble-shooting skills.
Strong passion for video games.

Bonus Skills:
Experience working in the games industry.
Experience with MEL, Max Script or Python.
3DS Max experience.
Unreal 3 Engine and Kismet experience.
Worked on one or more published titles.
Previous experience as a visual FX artist, Character Set-Up Artist or Animator.

Portfolio Requirements:
Display a strong sense of motion physics.
Animation should exhibit a sense of style and believability.
Examples of rigging and character set-up.
Bonus: Examples of a mechanical style of animation.

If you're interested in this position or can recommend someone, please PM me or send me an email at twanlass [at] highmoonstudios [.] com.

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