anthonymcgrath
06-26-2003, 03:32 PM
right, I have a basic arm, shoulder, elbow, wrist and an armMesh.
I've bound the lower half of the armMesh to the elbow and wrist joints using rigid binding with the 'selected joints' option - everything works as I expected it to - the lower half moves with the joints, the upper half stays put.
now I'm selecting the upper half of the cylinder and trying to do the same selected joints rigid binding option but selecting the shoulder joint this time.
now something weird is happening - I'm getting an almost double transform effect on some vertices. any ideas?
I've bound the lower half of the armMesh to the elbow and wrist joints using rigid binding with the 'selected joints' option - everything works as I expected it to - the lower half moves with the joints, the upper half stays put.
now I'm selecting the upper half of the cylinder and trying to do the same selected joints rigid binding option but selecting the shoulder joint this time.
now something weird is happening - I'm getting an almost double transform effect on some vertices. any ideas?
