View Full Version : black edge on my texture/teapot
snuffel 01-19-2009, 07:51 PM I'm using global illumination with Mental Ray. I don't understand why the edge is black on top of the teapot. I have a golden edge but when I render it, it shows up black and burned. Can u help me? look at my image/example. I try to reverse the normals of my object but it didn't help.
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01-19-2009, 07:51 PM
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