Elovitz
01-19-2009, 06:56 PM
Hey all! Rigging is not my forte and I found the Advanced Skeleton rig 2.0. I would like to eventually make my own rigs but I'm under a deadline for a school project and it would have taken me too long to get my own rig good to go.
So I have tried writing an email to the studio and looked on google but couldn't find any info about this problem (or lack of understanding). I have a quadruped rig all set, but the tail function does not seem to work. There's a WagCurveSpline which has numerous options for automatic wagging. But despite what I set it to it doesn't work. When I try to set keyframes to this curve it breaks it and will not rotate again. I could always animate the tail by hand but I'm very curious about how this portion of the rig is supposed to work.
Any advice or info is much obliged! Thanks!
~happyemokicker
So I have tried writing an email to the studio and looked on google but couldn't find any info about this problem (or lack of understanding). I have a quadruped rig all set, but the tail function does not seem to work. There's a WagCurveSpline which has numerous options for automatic wagging. But despite what I set it to it doesn't work. When I try to set keyframes to this curve it breaks it and will not rotate again. I could always animate the tail by hand but I'm very curious about how this portion of the rig is supposed to work.
Any advice or info is much obliged! Thanks!
~happyemokicker
