anthonymcgrath
06-26-2003, 02:34 PM
I have a character I've built and rigid skinned him up. However I have a little problem - I'm really quite happy with the rigid binding set membership but somewhere along the line - I detached the rigid binding with bake history on - the character has now moved a spot from its originally modelled position and I've since rebinded the skeleton to this new slightly amended position - arse-hashbrowns
My solution is re-import the skeleton setup, import the original model and re-bind this model to the skeleton again but it means I'd have to redo all the set membership again - scruttocks!
What I wanna know is if there is some clever way of taking the set membership off the character I have at this minute (the one in the 1st paragraph), save off the set membership and apply it to the character setup on the 2nd paragraph.
None of the node names have changed between the two scenes so I would be grateful of anyone who could solve this problem.
If it were smooth skinning I'd just to the export skin map trickery but unfortunately I have to use rigid binding - so get in there!!!
first reply wins a nurbs sphere
cheers
anth
newcastle
uk
My solution is re-import the skeleton setup, import the original model and re-bind this model to the skeleton again but it means I'd have to redo all the set membership again - scruttocks!
What I wanna know is if there is some clever way of taking the set membership off the character I have at this minute (the one in the 1st paragraph), save off the set membership and apply it to the character setup on the 2nd paragraph.
None of the node names have changed between the two scenes so I would be grateful of anyone who could solve this problem.
If it were smooth skinning I'd just to the export skin map trickery but unfortunately I have to use rigid binding - so get in there!!!
first reply wins a nurbs sphere
cheers
anth
newcastle
uk
