View Full Version : Rust on spaceship
ininja123 01-19-2009, 01:04 AM In Maya, How do I eliminate the seems between my textures. I'm trying to add rust to a space ship, and have it look organic.. not blocky like my faces.
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StrappingYoungLadd
01-21-2009, 01:22 AM
there should be no seams between your textures if you made them repeatable. keep it simple.
>open photoshop
>for textures that are not repeatable skip the next 2 steps
>filters>offset>
>offset by the next power down of your image size. for ex. im making a 256 tilable, so i offset by +128 & -128
>gogo clone stamp
>if it applies offset again to check for seams, if there are seams go back one step, rince repeat.
soulburn3d
01-21-2009, 06:17 PM
On a side note, why would you put rust on a spacecraft? Rust occurs when a metal surface oxidizes, ie, comes in contact with oxygen and moisture. Not much of that in space. Unless the spacecraft spent a good amount of time in a planet's atmosphere. I'd probably concentrate on adding dirt instead of rust to make it look more believable.
- Neil
stop619
01-22-2009, 01:20 AM
there should be no seams between your textures if you made them repeatable. keep it simple.
>open photoshop
>for textures that are not repeatable skip the next 2 steps
>filters>offset>
>offset by the next power down of your image size. for ex. im making a 256 tilable, so i offset by +128 & -128
>gogo clone stamp
>if it applies offset again to check for seams, if there are seams go back one step, rince repeat.
The "gogo clone stamp" step is to remove the horizontal and vertical seems, got it. Now, we want to make sure that the outside edges and corners are unaltered as much as possible, right?
StrappingYoungLadd
01-27-2009, 09:04 AM
The "gogo clone stamp" step is to remove the horizontal and vertical seems, got it. Now, we want to make sure that the outside edges and corners are unaltered as much as possible, right?
This is correct, you would only be removing the horizontal and vertical seams. I was assuming he would find this out once he offset a 2nd time as i said in my post.
On another note, if you feel ambitious and want to try an alternative technique, you could try this.
>before you offset duplicate the layer
>offset
>erase the seams
>cleanup
I have found it works well, and is much faster. However, there are times when one might work better than the other, or a combination.... you get the point. Good Luck and happy painting :)
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