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View Full Version : Mudbox 2009 QuickStart Videos - Rendering 32bit displacement in Maya, Max, XSI, V-ray


DarthWayne
01-18-2009, 10:37 PM
Mudbox to Maya 2009 Video Link (http://dashdotslash.net/Mudbox2k9/Mud2Maya/quickstart-mayaFLASH.html)
Mudbox to XSI 7 video link (http://www.dashdotslash.net/Mudbox2k9/Mud2xsiDispmaps.rar)
Mudbox to 3D Max 2009 video link (http://dashdotslash.net/Mudbox2k9/QUICKSTART-max32bitdisp.mov)
Mudbox to V-ray (3D Max 2009) video link (http://dashdotslash.net/Mudbox2k9/Mud2Vray.rar)

More more hours of free videos in the QuickStart series can be found Here: Link (http://dashdotslash.net/tutorials.php)

Alternate Links:

Vimeo

Mud 2 Maya (http://www.vimeo.com/2884634)
Mud 2 V-ray (http://www.vimeo.com/2854645)

Vimeo Mudbox 2009 Group Link (http://www.vimeo.com/groups/mudbox2009)


OK here the final video in the 'set' I've been working on to show how to get high quality and easy to replicate 32 bit displacement working in all the Autodesk apps (as well as V-ray). I wanted for obvious reasons to get videos out as part of the QuickStart series showing this for all the 3d apps capable of displacement map renders in the Autodesk range. My hope is this makes things a bit easier for those of you converting to a Mudbox 2009 pipeline or are having trouble gettig displacement maps rendering correctly in any of these 3 apps. These videos are aimed specifically at 32 bit maps coming from Mudbox and are not applicable to maps coming from other apps.
Enjoy

Wayne...

vfx
01-18-2009, 11:12 PM
You truly are a teaching star Wayne! Thanks for all your efforts in providing such lovely free video material! We need more people like you.

You deserve a pint. :)

I'll take a looksie at the Mudbox to Maya one right now... fed up of getting poor results in maya using low poly models and don't fancy importing the x million poly high res - counter productive.

Quick question:

Don't you think that Autodesk should create a plugin for Autodesk owned 3D apps that automatically imports mudbox models and deals with the setting up of the low to high poly rendering process? Think there still needs to be more connectivity between the apps.

DarthWayne
01-18-2009, 11:40 PM
You deserve a pint. :)


Here Here!! lol

I could do wiht one after working reliable displacement settings for all 3 apps...I think theres a reason that no one person has covered all 3 before lol.



Quick question:

Don't you think that Autodesk should create a plugin for Autodesk owned 3D apps that automatically imports mudbox models and deals with the setting up of the low to high poly rendering process? Think there still needs to be more connectivity between the apps.

Ah you see I couldn't possibly comment on future features... (try saying that fast...future features..future features...), but things may or may not be in the pipeline for some point.

Wayne...

hanskloss
01-19-2009, 02:35 AM
Fantastic work Wayne. Keep it coming. I for one will definitely make use of those tutorials instead of pulling my hair trying to find out the right settings:) Cheers.

FIL-101
01-19-2009, 01:46 PM
I think that link to the XSI version is broken, thought you'd like to know

DarthWayne
01-19-2009, 11:03 PM
I think that link to the XSI version is broken, thought you'd like to know

Thanks, link fixed.

Wayne...

lazzhar
01-20-2009, 07:07 AM
Thanks for this.

I'm having troubles with sound when I tried the Maya one. On two different machines the same issue that the soundtrack is not playing properly.

DarthWayne
01-20-2009, 07:10 AM
Thanks for this.

I'm having troubles with sound when I tried the Maya one. On two different machines the same issue that the soundtrack is not playing properly.

This should solve the issue for you then::) :

Vimeo Link
(http://www.vimeo.com/2884634)


Wayne...

DarthWayne
01-20-2009, 07:14 AM
Links added for version of maya and V-ray vids on vimeo. (Others coming soon).


Wayne...

PaulAdams
01-20-2009, 10:43 AM
Thanks, this kind of stuff is always helpful.

steveblake
01-20-2009, 02:33 PM
THANKS for these.. very nice work indeed! :)

oglu
01-20-2009, 02:56 PM
thanks wayne...

Venkman
01-20-2009, 04:58 PM
Great vids, thanks for putting those up for all of us!

dayaki
01-20-2009, 05:21 PM
Thanks for these great vid, very appreciated

DarthWayne
01-20-2009, 05:29 PM
I'm glad they are proving to be of use for you guys. There's plenty more yet to come before I call it a day for a while.

Wayne...

cresshead
01-23-2009, 01:52 PM
thanks your video on 3dsmax-mental ray for mudbox helped me sort out how to get zbrush models working over in 3dsmax 2008 and mental ray:thumbsup:

DarthWayne
01-23-2009, 06:22 PM
thanks your video on 3dsmax-mental ray for mudbox helped me sort out how to get zbrush models working over in 3dsmax 2008 and mental ray:thumbsup:

Be aware that zbrush 32 bit maps and mud 32 bit maps are different and as such need some settings tweaks. Manly as zb uses a mid grey appraoch (also why it needs the settings that it does at render time, where as mud does not.) I covered the complete pipeline for maya and max in my book Essential Zbrush... beware as its a very long book and very in depth as long as the other 2 books put together in fact. ;)

Wayne...

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