View Full Version : How can C4D camera be like this
ecore 01-18-2009, 01:44 PM http://bishop.dojin.com/douga001.html
this is a lightwave user test, there's 2 cross rulers in the center of viewport. is there any plugin can do this in C4D?
or I need to put a ruler cross polygon model as child of the camera. :shrug:
Joe
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sandidolsak
01-18-2009, 02:22 PM
you dont need to model anything, draw it with splines, it cant take you more then 3 minutes...
mikeh64
01-18-2009, 04:08 PM
you're spline crosshair structure also need to be a child of your cam
you can use the "transfer" function to move it precisely to the position of your cam, then simply move it in negative z until it's where you'd like it, then make it a child of your cam
Creature
01-18-2009, 04:23 PM
A propably easier way would be to draw your crosshair as a b/w image and put that on a Foreground Object.
If you don't need fancy design but only want to know where the center of your screen is you could also go to Viewport-Edit > Configure > View, activate Title Safe and set the Size to 5% or so.
LucentDreams
01-19-2009, 03:14 AM
make the image in photoshop or illustrator and export as a tiff with alpha. then load it into a doodle object.
dataflow
01-19-2009, 04:38 AM
if you have c4d 11 you can use the new doodle tool.
create the rulers in a 2d app and save as format that support transparency
then create a doodle object and load a texture "Load Bitmap"
edit: LucentDreams (http://forums.cgsociety.org/member.php?u=3402) beat me (didnt see his post)
ecore
01-19-2009, 05:33 AM
Thank you guys, cheers.
Joe
Creature
01-19-2009, 09:45 AM
Ladies and Gentlemen. I proudly present the Crosshair-Extension for Cinema4d :D
AAAron
01-19-2009, 09:56 AM
I canīt find the sniper rifle in the command manager?
Creature
01-19-2009, 10:46 AM
var weaponry = doc->GetActiveObject();
if(!weaponry) return->homebase;
var target = new(rayCollision);
if(!target) chill;
weaponry->SetData(MDATA_TYPE, AK47);
weaponry->SetData(MDATA_AUTOAIM, FALSE);
weaponry->SetData(MDATA_AMMO, FULL);
SendModelingCommand(MCOMMAND_ARM, doc, op, weaponry, MODIFY_ALL);
AAAron
01-19-2009, 12:14 PM
var weaponry = doc->GetActiveObject();
if(!weaponry) return->homebase;
var target = new(rayCollision);
if(!target) chill;
weaponry->SetData(MDATA_TYPE, AK47);
weaponry->SetData(MDATA_AUTOAIM, FALSE);
weaponry->SetData(MDATA_AMMO, FULL);
SendModelingCommand(MCOMMAND_ARM, doc, op, weaponry, MODIFY_ALL);
Iīm going to put a ray right between the missing eyes of that doll :D
http://www.xsyann.com/?p=67
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