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View Full Version : Texturing and Toon shading?


DragomanJK
06-26-2003, 08:49 AM
Is there any way to get more controll over toon shading at all? What I am trying to do is put a Superman type logo on a shirt. Or how about making the charaters clothes have stripes?

Example: Near the wrists, it's the same mesh, but it's two colors, how can I do that in XSI?
http://www.reyes-infografica.net/imagen/cartoon/images/mer04.jpg
Example2: The ultimate, I would like to do this in XSI, have the car not just one color...
http://www.reyes-infografica.net/imagen/cartoon/images/gp03.jpg

I read the manual, the whole 15 pages(?) it uses for Toon shading. There was a thing where they made lines using a bmp file, but I can't even get that to work...
I was hoping to use masks or something, but I really can't figure out XSI's texturing. I'm a modeler, not color texturererer.
Or would it be easier to scrap the whole Toon lense/shader stuff and go with some sort of normal shading technique with self-illumination since the outlines aren't the important part, it's the general look. Again, I'm not going for a texturing degree, but it really needs one.

tachy0n
06-26-2003, 10:04 AM
Create a UV map for your mesh, then paint the colors the way you wan't. Plug this texture into the 'Surface' input of your Toon_Paint_and_host node.

marci2001
06-26-2003, 03:22 PM
mix your shaders by a grayscale version of the superman sign

(mix2colors node, connect your texture to the weght node)

Best Regards

M

DragomanJK
06-29-2003, 07:52 AM
Thank you very much for the ideas. The first suggestion is a good quick fix for now.
The second seems to have potential to look the best though, I'll play around with that more.

Thank you.

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