plug3
06-26-2003, 08:23 AM
Hi,
I cannot get the alpha channel to work from my sprite particles.
I am using a tga 32 bit file ( I checked in photoshop, the alpha channel is there) but no matter what I try I always get square sprites with solid black instead of transparent. I tried everything I could think of (alpha offset, alpha gain, plugin the sprite into the transparency of the lambert shader). Nothing seems to have an effect.
I am going cuckoo :surprised
I cannot get the alpha channel to work from my sprite particles.
I am using a tga 32 bit file ( I checked in photoshop, the alpha channel is there) but no matter what I try I always get square sprites with solid black instead of transparent. I tried everything I could think of (alpha offset, alpha gain, plugin the sprite into the transparency of the lambert shader). Nothing seems to have an effect.
I am going cuckoo :surprised
