rob-beddall
06-26-2003, 08:00 AM
hey!!
i was mapping my low poly model last night when i came upon this problem.
i was mapping the characters arm, then when i had all the uv's laid out i couldn't tell where the muscle structure was.
is there any way to somehow colour code the faces so that i can tell which ones are which when painting in photoshop?
i have seen pics of people with colour coded uv layouts for texturing game models do there must be a technique that is used for doing this?
a work around i found was to map it. then paint on it using the 3dPaint tool.then exporting that texture and overlaying it on the uv's, but this seems like a long way of doing things.
anybody know a better workflow for this?
cheers!!
i was mapping my low poly model last night when i came upon this problem.
i was mapping the characters arm, then when i had all the uv's laid out i couldn't tell where the muscle structure was.
is there any way to somehow colour code the faces so that i can tell which ones are which when painting in photoshop?
i have seen pics of people with colour coded uv layouts for texturing game models do there must be a technique that is used for doing this?
a work around i found was to map it. then paint on it using the 3dPaint tool.then exporting that texture and overlaying it on the uv's, but this seems like a long way of doing things.
anybody know a better workflow for this?
cheers!!
