View Full Version : Character: Hunter J
06-26-2003, 07:25 AM
06-26-2003, 07:34 AM
woooo thats one nice hunter :drool:
06-26-2003, 08:01 AM
Yeah uhm, skin isn't reflective ;) and the blud smear on the arm is kinda low quality.
06-26-2003, 02:15 PM
06-26-2003, 02:22 PM
very nice work !:)
06-26-2003, 02:36 PM
it looks good except for the face, in my opinon the nose is way too big and very "not-sexy", like in need of a nose surgery,
thats my only crit about it.
06-26-2003, 04:59 PM
HAHA i was thinking something like vampire 'hunter D' :) Its really good could you post a render of her front...I wanna see the....FACE Detail..;)
06-26-2003, 06:29 PM
looks great, really like the feel of the colours/lighting.
only crit i can see is her right leg it seems a little askew e.g:
in the 2nd pic the line of the kneecap and foot dont follow, im not sure if im right. Its just i tried standing like that; turning my foot out and keeping my knee straight... its painful :surprised
also in the last pic the knee/foot pose i mentioned above could be the reason her front foot looks a little weird.
no biggy though, i really like it!! well done.
06-26-2003, 07:35 PM
yes, very nice, ignore that "reflection" comment. I think what appears to be a reflection is actually cast shadows from the lights you have to the back left and back right of her. Perhaps fuzzing these shadows will help with that sharp-line appearance on the skin.
Very nice skin, btw. And I LIKE her nose that large. Not everyone has a tiny anime nose, and from my experience women with large noses are assertive and powerful, which a hunter would need to be (that's why I just can't believe some of the women people post here could be warriors, their features give the impression of submissiveness and quietude).
A front shot would be great, too. You are planning to animate her, I hope?
This would be a cool character in a future RPG game (one that can show thousands-of-poly characters and GI lighting, I mean).
06-26-2003, 07:38 PM
heh heh, oops, i forgot to scroll sideways. There's the front shot right there! Very nice. :)
06-27-2003, 10:36 AM
not planning.... animated... :)
total light : 80
06-27-2003, 02:44 PM
Quite a good model. You might want to work on the underarm/shoulder area. The armpit comes up too high, and squares off abruptly. It needs a form of tendon off there. Might this be a skinning fix?
Give us some more specs on your workflow. I'm interested to see how you put it together.:)
06-27-2003, 03:13 PM
Hmm i like it nice face and hair..
but is lookes like the "bra" are ust a texture.. it has no height :/
okey it lookes ust like a color on the chest :shrug:
well Everything else lookes great
06-27-2003, 07:04 PM
Keep it up the good work!:thumbsup:
01-15-2006, 01:00 PM
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