roel018
01-16-2009, 01:36 PM
Hi folks!
I'm having this problem with an imported 3ds Max sequence (targa). When placed in the timeline, it jitters on various frames.. It is quite a long sequence so manual keyframe-positioning isn't really an option. The object in the footage moves around in motion, a motion which has a very smooth motion path.. However, occasionally the layer (no not the layer, the object in the layer) jumps around a couple of pixels for a couple of frames and then returns to its correcte path.. I don't want that, I want the imported motion sequence to move smoothly... I have to get rid of the jittering...!
How can I fix this?? Should I apply a Smooth Expression? Of should a stabilize the footage with the motion tracker?? Will this work? Or do I loose the overal object's movement in the sequence in that case??
So, I have a Background layer (A).. A Castle (B) (on a different layer, is transparent image), and A and B have to be synchron with each other.. Is has to be perfect, now it's only near perfect because of every 10th - 20th frame jittering around..
Hope some1 can advise me on this!
More information / details about question and project:
Well, you see, the thing is, I'm working on this complicated motion tracking and 3d model implementation project whereby I position a castle on top of a mountain. The camera flies over the mountain top but starts from a very low point (below the top actually) so it's an extremely difficult to track shot. Anyways, the tracking worked out perfectly (without jittering) and I rendered the 3d object from the calculated angle / position etc. Next, I implemented the rendering into the scene (in AE).. But here's where all kinds of effects are applied and within a 1000 frame range the object hobbles about 1 pixel every random 10-20 pixels.. The rest of the motion is smooth.. All I want is to get rid of this hobbling. I tried to make it happen by manually keyframing the faulty frames into the right position but it doesn't look natural because of the slight hobbling.. Now, this is not the kind of hobbling you get when you create a camera from a bad track. I double checked the tracked points in my tracking software but they seem to be just fine..
I'm having this problem with an imported 3ds Max sequence (targa). When placed in the timeline, it jitters on various frames.. It is quite a long sequence so manual keyframe-positioning isn't really an option. The object in the footage moves around in motion, a motion which has a very smooth motion path.. However, occasionally the layer (no not the layer, the object in the layer) jumps around a couple of pixels for a couple of frames and then returns to its correcte path.. I don't want that, I want the imported motion sequence to move smoothly... I have to get rid of the jittering...!
How can I fix this?? Should I apply a Smooth Expression? Of should a stabilize the footage with the motion tracker?? Will this work? Or do I loose the overal object's movement in the sequence in that case??
So, I have a Background layer (A).. A Castle (B) (on a different layer, is transparent image), and A and B have to be synchron with each other.. Is has to be perfect, now it's only near perfect because of every 10th - 20th frame jittering around..
Hope some1 can advise me on this!
More information / details about question and project:
Well, you see, the thing is, I'm working on this complicated motion tracking and 3d model implementation project whereby I position a castle on top of a mountain. The camera flies over the mountain top but starts from a very low point (below the top actually) so it's an extremely difficult to track shot. Anyways, the tracking worked out perfectly (without jittering) and I rendered the 3d object from the calculated angle / position etc. Next, I implemented the rendering into the scene (in AE).. But here's where all kinds of effects are applied and within a 1000 frame range the object hobbles about 1 pixel every random 10-20 pixels.. The rest of the motion is smooth.. All I want is to get rid of this hobbling. I tried to make it happen by manually keyframing the faulty frames into the right position but it doesn't look natural because of the slight hobbling.. Now, this is not the kind of hobbling you get when you create a camera from a bad track. I double checked the tracked points in my tracking software but they seem to be just fine..
