atd
01-16-2009, 12:08 PM
Hello friends
Not really know if this goes here in this forum or texture rendering??
It just watch the video of efficient light that Master Class Gnomon December and raised a very interesting way to illuminate. The problem is that they do work in Maya and I'm starting in the eyes trying to translate to 3DSMAX and do not look or achievement.
The theme is as follows, Jeremy Vickery (Professor) gives guidelines to fake global ilumination with traditional lighting tecnique and the results are impressive also very short time to render.
The trick is that each of the materials from the scene are connected on the channel of ambient color map to a mental ray Ambient occlusion, and when you render the thing limps way: here is a snapshots here to see what I say :
http://forums.cgsociety.org/attachment.php?attachmentid=137048&stc=1
(I just want to get to step "A")
The fact is that when I do the same with the AO map to the Ambient Color MAX Standard equipment does nothing , nothing at all. Of course I'm rendereando in mental ray so far.
Anyone have an idea of where I am getting the leg? Because I refuse to believe that this canīt be done in MAX !
Thank you
atd
Finally recommend the conference, this gentleman, illuminates some scenes render results in minutes and blow my mind. VERY VERY EFFECTIVE! : Http://www.gnomonschool.com/master/
Not really know if this goes here in this forum or texture rendering??
It just watch the video of efficient light that Master Class Gnomon December and raised a very interesting way to illuminate. The problem is that they do work in Maya and I'm starting in the eyes trying to translate to 3DSMAX and do not look or achievement.
The theme is as follows, Jeremy Vickery (Professor) gives guidelines to fake global ilumination with traditional lighting tecnique and the results are impressive also very short time to render.
The trick is that each of the materials from the scene are connected on the channel of ambient color map to a mental ray Ambient occlusion, and when you render the thing limps way: here is a snapshots here to see what I say :
http://forums.cgsociety.org/attachment.php?attachmentid=137048&stc=1
(I just want to get to step "A")
The fact is that when I do the same with the AO map to the Ambient Color MAX Standard equipment does nothing , nothing at all. Of course I'm rendereando in mental ray so far.
Anyone have an idea of where I am getting the leg? Because I refuse to believe that this canīt be done in MAX !
Thank you
atd
Finally recommend the conference, this gentleman, illuminates some scenes render results in minutes and blow my mind. VERY VERY EFFECTIVE! : Http://www.gnomonschool.com/master/
