View Full Version : Animation, critique please?
06-25-2003, 10:28 PM
Attempt to animate with a voiceover. Any feedback is welcomed.
06-26-2003, 03:10 AM
i really enjoyed that. that was fine. i liked it it made me smile...ahhh...
06-26-2003, 03:20 AM
i would stand him up. just seems like if someone is saying that, they would be up on their feet and moving more with there mid section. having his legs crossed shows me that the character is relaxed, not trying to tell me something important.
also, making his head move alittle more.
off to a good start! good hand motions.
06-26-2003, 03:40 AM
i figure if he is sitting though, thats something you wanted from the start. i do agree with Cole though maybe a little more movement, but the hands and all of that i think is perfect. it reminds me of a pixar film. except i like yours.
06-26-2003, 05:57 AM
Personally I think you need to loosen this character up a bit. He's very systematic in his movements and it really makes him feel stiff. Use the upper body a bit more. Just because he's sitting doesn't mean he can't move anything but his arms. A few other notes:
1)"Know what they want" The silhouette on this pose is weak.
2)"Need" Weak arc on that other hand.
3)Watch some of your movements. The transitions really need to be smoothed out in a few area's.
I think your posing and timing need a bit of work. One trick to help with this is to render the characters silhouette out and see how well the animation reads. If your having problems understanding what's going on then you may want to rethink that pose.
06-26-2003, 06:48 PM
Hay, Thanks to all of you. :)
ED209, Would you please elaborate more about my timing problem in this animation? You have made good points. I just like to know more details if you don't mind to spend more time on this.
Also, how you guys deal with arc motion of a character's arms? I do have hard time to define the arc espeially for arms.
01-15-2006, 11:00 AM
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