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Stychentyme
06-25-2003, 09:52 PM
I've been having a lot of problems with Maya crashing. I'm pretty sure it's related to my graphics card and memory, but I'm having a hard time tracking down the problem and correcting it.

Crashes can be caused by opening Hypershade, redering in renderview, .... sometimes just changing a display from wireframe to shaded mode causes a crash. When a crash occurs, sometimes I get an error message, and sometimes Maya just shuts down without warning and I'm kicked back into Windows.

I have gotten error messages stating "Runtime Error," Failed to allocate space for image," "The memory could not be read," Most of these errors seem to be telling me that I have problems with memory,.... but I have 1 gig of RAM.

I can get these crashes using Mental ray, or Maya Software renderer. I've had no problems rendering with a batch render.

I'm currently using Maya Complete 5.0 on a 2 ghz Pentium 4 with 1 gig of RAM running under Windows XP. I have an NVIDIA 64 MB Quadro 4 NVS graphics card with the most current drivers I could find.

I have optimized my scenes, but that hasn't helped much.

When it is running, it still seems slow. When I change a view from wireframe to hardware textured the first time,... it takes forever to change,.... bringing up hypershade to edit a texture takes forever as well the first time. After it's done it once, it's fine.

I have had no problems modeling in Maya. Most of my problems seem to be image related. I know that Maya likes square maps best (512x512 etc.) but is there a limit to how large a map can be? (2000x2000, 8000x8000 ?)

I have some large maps, but not that large!

Any help is greatly appreciated.

Thanks in advance.

proximity
10-17-2003, 03:46 AM
I know this is an old post but I had this problem occured with me today. I had a skin texture that once you hit 5 on yer keyboard would cause a fatal error. I got round the problem by saving the tiff as a targa.

Its quite interesting as I made a new scene with just a simple cube in it and when I applied the old tiff texture to it, maya would crash, in shaded mode. It's as if maya has remembered that it just doesn't like that file all of a sudden.

My advice is to try saving it again as somehting else.

Sir Saukund
11-28-2003, 02:44 PM
Same troubles!!!

C++ Runtime Error
My troubles apear only with Maya 5.0 and the implemented Mental Ray Renderer (and sometimes with Warcraft III).

Also changed the images from tif to targa , but not for a long time.
2 days and Runtime Errors again.

Have a scene with 7 Elements.
1 Colormap (2048x2048)
1 Displacementmap (2048x2048)
1 Spacmap (2048x2048)
1 Bumpmap (2048x2048)
each.

--> still looking for a solution.

Would us Maya Software, but the Displacement looks so bad

:shrug:

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