Bender83
01-15-2009, 09:47 PM
When Maya first loads a scene, animation sometimes appears warped or incorrect, a quick scrub of the time slider and the animation refreshes and the scene appears normal.
The problem is, we're having an issue across the board with renders where the frame that the time slider is left on upon saving the shot renders out with this bad animation, so either the bad frame is rendered 'unrefreshed' (which needs to be rerendered) or i have to add a buffer frame to every shot, save with the time slider ON that frame, then render the correct frame range.
Has anyone else encountered this problem, or more importantly, found a solution which saves me from having to change frame ranges on every shot? Is there a more generic 'Refresh animation' magic button I should be pressing?
Regards
Bender
The problem is, we're having an issue across the board with renders where the frame that the time slider is left on upon saving the shot renders out with this bad animation, so either the bad frame is rendered 'unrefreshed' (which needs to be rerendered) or i have to add a buffer frame to every shot, save with the time slider ON that frame, then render the correct frame range.
Has anyone else encountered this problem, or more importantly, found a solution which saves me from having to change frame ranges on every shot? Is there a more generic 'Refresh animation' magic button I should be pressing?
Regards
Bender
