View Full Version : Setting for rendering a Animation
Siahpoosh 01-15-2009, 12:47 PM hi guys
when i want to render a animation i have 2 problem :
if my setting is low :
my animation have flicker
if my is setting is high :
i cant render animation with 24 hour perframe rendertime.
i have 2 quad xeon processor
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c-y-b
01-15-2009, 01:57 PM
yeah basically i am having the same problem. i have a scene with mountains on the background and i need to render the fly through background layer in VUE to put it in the back in after Fx later on, so i synch the 3dsMax camera with Vue scene, set up the scene, create the landscape, populate the ecosystem and try to render out the sequence, but i am having a terrible flicker :( :( are there any tips or optimal settings to start with for this kind of scenario? i am using GI algorythm for the atmosphere and user defined settings for the render with AA set to min:16/max:32 samples... i have the "optimize the final pass" checked on, could it be the problem? what else can i do? any tips or advice on the subject?
gandhilion
01-24-2009, 04:07 AM
The cornucopia animation forum has many links on flicker including Eric Wilson www.powderkeg.com/Vue6_Flicker.htm (http://www.powderkeg.com/Vue6_Flicker.htm) and Paul Fitzgibbon www.artfullydigital.com/Pages/Renders.html (http://www.artfullydigital.com/Pages/Renders.html)
guardonduty
01-26-2009, 11:14 PM
You might want to close anything that might be using memory, like Virus scan. Drop your resolution from 32 to 16, etc.
bruno021
01-27-2009, 08:42 PM
You need to use texture filtering on the Vue scene, so choose not to match render settings between apps, and create your own render settings for the Vue elements, from the Vue render settings window. Add 33% texture filtering, some distance blurring from the advanced animation settings (low values, like 1%), and the flicker should be gone. If you have Vue7, you can also add motion blur to obejcts deformation, this will blur the moving branches and reduce the flicker even more. All this will of course add to the render time, but you won't need to bump up your AA settings.
One last thing: materials that use simple noises and/or basic repeater nodes for bump productrion will flicker more than "true" fractals. These materials are the old ones, most are gone with Vue7, but some stayed for backward compatibility reasons.
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