JHN
01-14-2009, 12:38 PM
I know there's certain stuff you can't do when network rendering, but I'm not very clear on what stuff I should avoid. In this case I have a scripted modifier, which refers to stuff like "renderheight" and some other global variables etc. The problem now is I can't debug it really, since it's only happening in the network rendering environment. So I'm looking for tips and hints on what too avoid in a script during network rendering.
I'm in the process of rewriting the script too make it a tool that sets up a rig instead of a scripted modifier that handles all the stuff, that way, there should be a whole lot less referencing system variables etc. But any pointers would be great!
Thanks,
-Johan
I'm in the process of rewriting the script too make it a tool that sets up a rig instead of a scripted modifier that handles all the stuff, that way, there should be a whole lot less referencing system variables etc. But any pointers would be great!
Thanks,
-Johan
