View Full Version : Abyss Water Tentacle.....and another watery question
michaelmccarthy 06-25-2003, 02:25 PM Yo,
That water Tentacle in the Abyss, how do you do it?
And another question about water.
I have a human character in water...then an exact replica of that character appears from the water...with the water ripling etc similar to the abyss...now i know how to make the model move like a human but cos of the skeleton attached to the mesh..i cant add any dynamic effetcs...eg water ripplings...and dipping of water from the watery character.
please help
Wet MJM !
|
|
BigSky
06-26-2003, 11:13 AM
the abyss...I think you can make a combo of particle flow (an out of the box maya effect) and surfaces emitting particles (for faces, etc...) all blobby particles or soft bodies depending on resolution.
I remember seeing a tutorial around in one of the 3d mags (cg world perhaps?) on exactly this topic. Sorry I can't be more specific.
The drips...well you need to get the u,v info from the emitting surface, then make the surface a goal, then make this expression:
goalU=parentU;
goalV=parentV;
(creation)
and then a runtime expression which drives the particles down:
like
goalU+=.01; (could be V, depends on your surface)
and then, to get the particles to 'drip off'
if (goalU<=.95)
goalPP=0;
(and you'd have a gravity field set up to grab them when they are released..)
Hope this gets you started ;)
BigSky
06-26-2003, 11:14 AM
Oops!
if (goalU>=.95)
mistake!
michaelmccarthy
06-26-2003, 11:31 AM
thanks for the tip......
looks like im gonna have to cancel my date to get this tentacle done.
Wet MJM !
altruizine
06-26-2003, 04:01 PM
For the rippling, wouldn't an animated displacement map do well?
You could create a good one using maya's procedurals.
-JF
CGTalk Moderation
01-15-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.