PDA

View Full Version : Abyss Water Tentacle.....and another watery question


michaelmccarthy
06-25-2003, 02:25 PM
Yo,


That water Tentacle in the Abyss, how do you do it?


And another question about water.

I have a human character in water...then an exact replica of that character appears from the water...with the water ripling etc similar to the abyss...now i know how to make the model move like a human but cos of the skeleton attached to the mesh..i cant add any dynamic effetcs...eg water ripplings...and dipping of water from the watery character.

please help

Wet MJM !

BigSky
06-26-2003, 11:13 AM
the abyss...I think you can make a combo of particle flow (an out of the box maya effect) and surfaces emitting particles (for faces, etc...) all blobby particles or soft bodies depending on resolution.
I remember seeing a tutorial around in one of the 3d mags (cg world perhaps?) on exactly this topic. Sorry I can't be more specific.
The drips...well you need to get the u,v info from the emitting surface, then make the surface a goal, then make this expression:
goalU=parentU;
goalV=parentV;

(creation)

and then a runtime expression which drives the particles down:

like

goalU+=.01; (could be V, depends on your surface)

and then, to get the particles to 'drip off'

if (goalU<=.95)
goalPP=0;

(and you'd have a gravity field set up to grab them when they are released..)

Hope this gets you started ;)

BigSky
06-26-2003, 11:14 AM
Oops!

if (goalU>=.95)

mistake!

michaelmccarthy
06-26-2003, 11:31 AM
thanks for the tip......


looks like im gonna have to cancel my date to get this tentacle done.


Wet MJM !

altruizine
06-26-2003, 04:01 PM
For the rippling, wouldn't an animated displacement map do well?

You could create a good one using maya's procedurals.

-JF

CGTalk Moderation
01-15-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.