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pantoneenotnap
01-13-2009, 06:38 PM
Hello all

I was wondering if anyone knew of a primer on the web pertaining to topology in 3d models. Specifically, questions regarding proper edge flow, how to get rid of non-quad faces, what level of detail a game-ready prop model would need to be.

Any help would be greatly appreciated.
cheers!

Mincher
01-13-2009, 07:35 PM
This page should give you an insight into edge-flow theory and how to deal with poles of varying types.

http://www.subdivisionmodeling.com/forums/showthread.php?t=907&page=1

I'd recommend having your 3d app open and trying to recreate the examples outlined as you read through the thread.

I hope this helps. :)

Capt. Vimes
01-15-2009, 07:03 PM
This other link http://blenderartists.org/forum/showthread.php?t=93651 is kind of a complement to the thread indicated by Mincher. There are a couple of animated .gif files with some interesting loop creations.

pantoneenotnap
01-19-2009, 02:51 PM
Thank You both :)

Very Interesting

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01-19-2009, 02:51 PM
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