Spearhead
06-25-2003, 12:20 PM
With a basic texture i decided to explore the effects of HDRI lightning on this model. I know it became too bright i will adjust the GI mix settings to dampen it down a bit. There are a few questions i have:
1. The shader on the model has chanlum in the luminance-channel and as far as i understand it works only with regular lighting that cast shadows? or am i wrong? As per my eyes i cannot see the chanlum in this render.
2. How to achieve both chanlum effect together with HDRI-lighting? Will regular lighting combined with HDRI set-up be too bright and/or take away the HDRI effect?
3. I want to add volumetric lights as glowing transparant spheres around the hands, for the "magical" look of course =P. Will this mess up the HDRI aswell?
4. Will regular glow in a material be "outshined" by HDRI-lighting? This is because i want a faint aura surrounding the model.
The reason i ask is because it takes a tad bit too long to testrender every time because of the radiosity.
http://w1.351.telia.com/~u35117119/WIP/elemental_HDRI_lit.jpg
1. The shader on the model has chanlum in the luminance-channel and as far as i understand it works only with regular lighting that cast shadows? or am i wrong? As per my eyes i cannot see the chanlum in this render.
2. How to achieve both chanlum effect together with HDRI-lighting? Will regular lighting combined with HDRI set-up be too bright and/or take away the HDRI effect?
3. I want to add volumetric lights as glowing transparant spheres around the hands, for the "magical" look of course =P. Will this mess up the HDRI aswell?
4. Will regular glow in a material be "outshined" by HDRI-lighting? This is because i want a faint aura surrounding the model.
The reason i ask is because it takes a tad bit too long to testrender every time because of the radiosity.
http://w1.351.telia.com/~u35117119/WIP/elemental_HDRI_lit.jpg
