suztv
01-13-2009, 01:51 PM
Ok - so I made a shoe. Lovely little shoe. I wanted polka dots and put a tiling texture on the area I wanted it. Great. well the part where the mesh is elongated causes the dots to stretch.
I know that if I were doing a 3D model for real-world usage I would just modify the UVW map, but here's where it get tricky. This is for Second Life and the UVW mapping HAS to stay the same...
Aside from redoing the entire thing again, or using a painting program like Bodypaint, CS4 extended or ZBRUSH to put polka-dots on. I
s there a way around this? Would projecting the texture work? Suggestions, comments and sympathy.
Oh yeah - made the item in ZBrush, have it in 3DS Max 7, spherical mapping because that is what the object was when I started - plus it has to stay that way because of the SecondLife sculpty limitations.
I know that if I were doing a 3D model for real-world usage I would just modify the UVW map, but here's where it get tricky. This is for Second Life and the UVW mapping HAS to stay the same...
Aside from redoing the entire thing again, or using a painting program like Bodypaint, CS4 extended or ZBRUSH to put polka-dots on. I
s there a way around this? Would projecting the texture work? Suggestions, comments and sympathy.
Oh yeah - made the item in ZBrush, have it in 3DS Max 7, spherical mapping because that is what the object was when I started - plus it has to stay that way because of the SecondLife sculpty limitations.
