View Full Version : character:First head
06-25-2003, 12:57 PM
Ok, so this is my first head, and my first really atempt in texturing, it s my first post too :p
so i need u guys to kill my work :)).
Well. wanted to know some techniques for the eyebrow too, do i need to paint them, some one told me about some opacity map, well i don't know.
but there is the head :
thx for the upcoming critiques !!
06-25-2003, 01:04 PM
there is a wire :
06-25-2003, 01:17 PM
i think the eyes look good.
the ears and nose definately need some work though.
the nose looks too pinched in at the top and the ears look as though they have been stuck on with glue.
i think ears usually face forwards more.
i can't see any visible stretching of the texture from that angle so thats coming on well.
but i would look into some tutorials about creating photo realistic human skin. ( sorry i can't point you to any but i'm on the computer at work.)
thats about it for the still image.
but if you are thinking of doing any facial animation with him you might find it hard. I say this because i don't think you have carried the edge loops out far enough. the ones around the mouth especially.
as for the eye brows try and use a fur/hair plug-in.
opacity maps always look a little naff when used for hair ( but thats just my opinion)
06-25-2003, 01:59 PM
yeah i knew those ears were wrong, i ll definitly rework that nose too.
will try shag hair/fur for the eyebrows.
other question : is someone know where i can find an equivalent of the tutorial made by stlhalberg about skin shading for max, i think his one fit for any high end 3d software but i m not so confortable with mat editors, so translate maya mat editor to my max mat edit is completly undunderstable for me.
ps : sorry for my crappy english.
06-25-2003, 05:14 PM
for the skin texture try asking over at www.threedy.com i'm pretty sure somebody over there was following that tutorial but making it in max.
i'm pretty sure they were making a tutorial on how to do it too.
hope that helps a little more.
06-25-2003, 06:16 PM
you want to check the outer edges of the top eyelids, you have a pretty bad forl there...
06-25-2003, 06:21 PM
While I realize that you want to begin texturing now, I'd really advise you to work on the model more.
The lips are wrong. Human lips are more of a recess than a protrusion. They look slapped on. Try getting some photo reference and fix them to match. The shapes are wrong as well. The curves of the lips need to be more subtle, and a more realistic shape.
The ears need alot of work as well. Again, get some photo reference.
The distance between the bottom of the nose, and the top of the lips is too long. Feel your own face, and tell me there is that much of a distance. You need to reduce that by more than half.
06-25-2003, 06:40 PM
WARNING: Please make sure to mention which application you used for the creation.
06-25-2003, 11:51 PM
Thx zealot !; like i said i knew those ear were wrong, i m reworkin on it right now, for the mouse the photo reference i used was a photo of Christian bale
so hmm this is the new version !( its a max work ;) ).
Rob : i ve cheked that threedy forum, its seems that the guy never finished to translate it, and one guy tried to make it for max but didnt explain how he did :p
06-25-2003, 11:52 PM
06-26-2003, 12:09 AM
two things that strike me immidiately are the relation between the eyes and the ears and the corners of the mouth in relationt to the eyes.
see below for an illustrated reference as to what is not quite right. the mout is to small and the ears to low.
the corners of the mouth are usually more or less below the center of the pupil.
ps. the man in the pic is a random specimen of the human race. i don't know him.
06-26-2003, 01:25 AM
wow thx for the time spent to help me.
06-26-2003, 06:29 AM
i think it is looking fine, but i would change these things.
i dont know if your modeling off of a reference pic or not, but if your freehanding it i would take into consideration my crit.
06-28-2003, 12:41 AM
Head is pointed on the bottom, ears are spock-like. and the rest is good.
01-15-2006, 01:00 PM
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