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View Full Version : node to connect to live audio input?


lricho
06-25-2003, 05:19 AM
I've had this idea floating around in my head for a while and was wondering whether it was possible, viable and whether it has been done (perhaps elsewhere) before. I was just wondering if there would be some way to write a node that would take an audio input from the soundcard (probably the line in jack) and generate a value from that, which you could then drive a whole lot of other things, like realtime animation based on live music. Now, i realise that this would probably be better suited to a realtime/game engine environment, but I'm sorta curious...

misterdi
06-25-2003, 09:23 AM
Ahaaa, that has been done in 1992. I do demos for Softimage at NAB, and there is a channel driver, you hook up a small driver in and base on the level you can drive your object moving.

So we setup a simple head model with cigarette in the mouth, when you talk, based on the volume level that model start open and closing it's mouth with the cigarette tangling at the edge.

I know there is an audioWave plugins for Maya, just don't know how to hook it to the mic on the sound card. That shouldn't be a big deal for AW programmers isn't it.

Best regards.

lricho
06-25-2003, 11:45 PM
Ah, cool. thats what i was thinking of. I had a look at the audiowave plugin, but I think that works off a recorded wave file, but I will gladly be corrected on that if I am wrong.

wrend
06-26-2003, 04:02 PM
yeah, file only =(

dunkel3d
06-26-2003, 09:57 PM
cool idea, though.

S

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