View Full Version : Character: Princess
06-25-2003, 04:10 AM
Hi this is my latest character a bit of work on it, the face has the most important features so i want some early critiques, be harsh i dont mind, Its based off Jennifer Lopez and might be the wife of my previous character ;)
Im not happy with the lips...
Modelled in xsi exp.
(took image off to speed things up)
Your image isn't showing...
06-25-2003, 04:52 AM
I think the lower lip shouldn't be flat at the front. She's got some balloon-ish lips sorta. Also, she has these smile wrinkles at the corner of her mouth. Your face seems to be smiling a bit so the wrinkles would make sense. You can see them at the red arrow. Also, I don't think her chin is quite as sharp as you modeled it out to be. If you want it to look like J-Lo, check out the pic. Otherwise you have a very clean looking start for a face. Tweak out some of these things and see if they help.
hope it helps,
06-25-2003, 04:58 AM
Thank you for the help ntmonkey, i also widened her face just a little bit but its not significant enough to post yet...i think ill go looking for references now becauce i dont quite understand how her lips work too well, i might not make her smile so ill hold off on the wrinkles right now, but they are a nice touch...
that's good you decided to make her face a little "wider" her jawline is definitely a little wider than the one you modeled. Looking foward to see how that comes out.
06-25-2003, 08:03 PM
Please read the rules and edit your thread accordingly or it'll be deleted.
06-25-2003, 11:35 PM
Ok heres the wireframe screenshot, i did hidden line removal because it is alot easier to read
(took image off to speed thigns up)
06-26-2003, 04:43 AM
here is an update
i think its slowly getting better, but the side view still looks shitty
(took image off to save bandwidth)
06-26-2003, 05:38 AM
your latest pics, you can really see jennifer lopez. in my opinion i dont think anything really looks like what your modeling until you get textures. that i guess applies to certain things though...but for your face, i was looking at your reference pics these are just a few things i found. this is me, you may not agree with my opinion.
1. you fixed thebottom lip i see. the area between the top lip i think needs to be pulled out some, in your reference pic it looks like her top lip comes out and up a little?
2. the tip of the nose has to be a little more pointed i think.
3. the forhead, needs rouned out more, im just looking at that reference pic, them are just the thigns i see i like it alot. btw amazing job of modeling. i was thinking great job of keeping it all quads, then i rrealized i think thats nurbs? haha.
06-26-2003, 05:48 AM
thanks Levitateme i will work on those in the next 30 min,
its actually polymodelling not nurbs, in xsi u can smooth the polygons and it shows u them in a special simplified wireframe view that only shows the smoothed edges that correspond to the original edges
"i was thinking great job of keeping it all quads" bit quite theres plenty of triangles and 5 sided polygons ;)
hehe heres just a few i spotted
06-26-2003, 07:06 AM
I think the lobe of the nose is a little squashed and rounded. A little.
06-27-2003, 01:36 AM
heres an update...
I will fix some bugs and move on to the ears and body...
06-27-2003, 02:43 AM
I just did a quick mush-around. What looked most off to me was the distance from eye to mouth and the angle of the lower skull.
Hope it helps!
06-27-2003, 02:56 AM
thanks alot muckywetnoodle, can u also post the reference u used to get this?
06-27-2003, 05:59 AM
No problemo! I just eyed it so it's not perfect but more the general idea for the proportions.
06-28-2003, 01:37 AM
heres an update
06-28-2003, 05:10 AM
06-29-2003, 12:12 AM
Quick suggestion is to drop the outside corners of the eyes a bit they are too high, unless you're going for a cat-eye look. Check J-Lo's pic and you'll see.
06-30-2003, 02:16 AM
heres a final one probably going to move on to the ears and body unless something needs to be changed...
click here for the head (http://cwz.homeftp.net:88/~lukashi/7.jpg)
07-02-2003, 03:39 AM
heres another (http://cwz.homeftp.net:88/~lukashi/9.JPG)
07-03-2003, 03:49 AM
another other one (http://cwz.homeftp.net:88/~lukashi/10.jpg)
on your last posting, looking at the head from the first angle where you show it, the ear looks really flat. And I am not quiet sure, but i believe that you placed it a little too far back and they look a little small too.
07-03-2003, 07:06 AM
That's looking much better. I don't know how much this is worth since you still have to attach the ears but what the hey.
07-05-2003, 08:45 AM
Hi heres a new one (http://cwz.homeftp.net:88/~lukashi/11.jpg), do the proportions look ok?
this is my reference (http://www.fineart.sk/posture20.jpg)...im kinda worried that its not ortostopic
btw i made the breasts bigger :rolleyes:
07-08-2003, 04:07 AM
almost finished i guess http://cwz.homeftp.net:88/~lukashi/13.jpg
07-08-2003, 07:24 AM
here is a little texture test... Ill make something better tomorrow ;)
hey lukashi! Good improvements for sure. The upper part of you ear is still a little flat. I mean the inside. U might wanna tweak it up, if you have long hair then i guess don't bother. Your eyelashes need work, but this model looks pretty darn close getting there man. Looking foward to check the new textured test. Where in Boston are ya? I lived there for the last 2 years, just moved out west. In Brighton, by Oak Sq on Washington St.
07-10-2003, 05:34 AM
i took out eyelashes ill make new ones soon, the old ones where messed up, heres an update
07-10-2003, 07:24 AM
to soften her face i would make the bridge of her nose less sharp
and start to take out any more aggressive angles off of her face
one of the super hard things about model wemon is mimicing the thin layer of fat (well usualy thin ) thats just under the skin of their body
its looking really good other wise
07-11-2003, 05:29 AM
hey guys Im weak i did hdri ~_~
07-12-2003, 08:42 AM
Hey, that's some pretty good stuff! What would happen if you defined her lower lids a bit more, and shrunk her irises, possibly setting the eyes in a little snugger into the socket area? Mebbe adjust her jaw out a little more on x.
I like your progress. Makes me think bad thoughts.;)
07-15-2003, 06:25 AM
hi heres a new one, do the eyes look ok?
for some reason even though the texture is bad or whatever and i want her to have a more hispanic or middle eastern skin i can sorta image this girl as a white woman with freckles, dont know why really
07-15-2003, 07:37 PM
I think perhaps her jaw is too wide?
I know the feeling about the non focused posts, hey be glad yours got to 2 pages ;) my a12 thread is like taboo'd...
07-15-2003, 11:03 PM
The eyes are looking nice but you might want to add more detail in the colormap. I like the spec hits intensity ect right now but what kind of geometry do you have for the eye.. if its just a plain old spher you might want to go with something a bit more complex and model the cornea ect .... ask me what I mean if your interested
I agree with the comments abou this supposed to be a critiques area whats with the non critique post lets see the moderators bear down and delee some posts
07-16-2003, 05:52 AM
Bitmap, hehe i actually thought it wasnt wide enough :surprised
I redid some of the color map, maybe i need to darken it a bit more,
Ill get rid of the watermarks tomorrow :rolleyes:
I am kinda tired and I can't think of the right terms right now but I'll do my best...
The "white spot" on the eye, i guess the specularity hotspot.... that looks blurry and I don't think it's supposed to be that way. And i would say the lip textures need more work. Maybe if you could accentuate the details of the lips by adding bigger values to the parameters on your bump map. Then they would look really nice.
Still, great render.
07-16-2003, 07:11 AM
SDIT It actually not using any spec maps, it is a reflection map on the eyes and the prob is that i blurred the hdri image ALOT gaussian of 80 pixels so its very blurred, ill try to set it up so the eyes use a different map or something, thanks for the reply :thumbsup:
07-16-2003, 07:22 PM
the only thing i see about the eyes is they have no sharp specular value eiter. i think once you get that change "ifyour going to" it will look much better.
darn... I actually used the right term?? :surprised !
Well yeah a gausian of 80 will do that. But i think it's a very good idea though... I mean combining reflection maps that way... Looking foward to check it out.
07-17-2003, 02:54 AM
in the final version i will composite eyes rendered without the blurry map, i am having trouble in xsi and i havent found a way around the blurryness yet...i worked on the skin texture instead, red lips :love:
I would love any tips on howto make the skin more realistic, thanks
sry about the aliasing on the edges i was being dumb and made a mistake
edit desatuated skin a bit
07-18-2003, 03:52 AM
i made a concept, its supposed to be her dancing
heres another more active one
I think I like the lips red better. As far as making the skin better... there are ton of tuts out there. This is a good one:
Check it out. Hopefully it will help you and give you some ideas. Your concept drawing looks good.
Now think that color theory is quiet important. If you have her wearing warm colored fabrics, and put her on a cool environment she will pop foward a lot more. Now she receeds. Then after you get your hues & tones worked out, refine the drawing by adding detail to hands and folds. You will save tons of time when you start animating, since you will know beforehand what you are supposed to do and how you want it to look.
For clothing reference & hands I always reccomend checking out Bridgman. There's a great book called COMPLETE GUIDE TO DRAWING FROM LIFE by him. Just awesome stuff. And very cheap too. It's less than 20 bucks.
Keep it up.
07-30-2003, 05:10 AM
thanks for the link SDIT, i was on vacation and i just got back, i fixed the eyes and shortened the nose,
i will try to start the texture over and follow the tutorial, thanks dude
07-31-2003, 01:45 AM
heres another concept....sorry about the loading speed i will try to get something faster
edit new host http://home.comcast.net/~lukashi999/index.html
that's MUCH better :beer: Now your eyes look A LOT more realistic. The nose looks better too. Now you need to crank on the textures. The one on it now still gets those weird greenish hues and makes her look weird. Very cool.
Looking foward to your update
08-04-2003, 04:55 AM
Thanks i will finish the textures after the modelling is done, for now heres a modelling update
and a new concept!
08-10-2003, 04:27 AM
The female chin seems to be one of the most difficult things to make convincing. You hit it right on.
I'm late and might've missed a few things,but isnt that jenifer lopez?http://home.comcast.net/~lukashi999/30.jpg
08-13-2003, 07:49 PM
Mora, are you saying the resemblence between my character and jlo is strong?
"Its based off Jennifer Lopez and might be the wife of my previous character :)"
its on my first post just to clear things up
08-13-2003, 09:01 PM
I agree that it resembles JLo, but I think it even more resembles Julia Roberts. That might be why you kept seeing her with freckles. (It could be the lips, the render makes them look flat like Julia's)
Using the photo of J on the first page of this thread, it looks like her jawline isn't wide or low enough, JLo seems to have a stronger jaw.
For her body, I think you have the neck/shoulder muscles too tall, and the shoulders are too far down. I would bring those up an inch or two.
I think the irises might be a touch too large, too.
Nice work, you've gotten real close to reality with this.
08-13-2003, 11:42 PM
Hey Lukashi, this looks great, I see both julia roberts and JLo in this. Could we see more angles? a side view would be great :)
08-13-2003, 11:58 PM
I dont have any side ones rendered here is a wire instead, since i adjusted the neck position
08-14-2003, 03:39 AM
that is the pose i want her in, but umm i kinda suck so it might not happen ~_~ also the hair is not 3d
08-14-2003, 05:58 AM
i kinda suck so it might not happen
bah! don't say that! no-one gets far when they doubt themselves!
Are you only going to use this model for the one picture?
on the back of the head, you have the row of seperate poly's, I don't think line up the way they should, in some earlier pictures, it looks like her jawline goes beyond the ear. I don't believe it's a problem with the jaw itself, just the row of poly's. The face also looks to be a bit flat on the side view, but it looks great with the ortho view you render it in. Keep going with it! it'll be great!
08-14-2003, 06:03 AM
its just like such a pain in the ass, im thinking of using this pose instead
http://home.comcast.net/~lukashi999/42.jpg it looks weird and artsy i guess right now because there is no special lighting, but i kinda like it this way
08-14-2003, 06:18 AM
That's a nice render, good to see her with more of a tan :) That shadow looks odd to me, You need to turn up the number in some shadow specification... I'd be more specific, I just can't remember what it's called... You've gotta decide some time which pose your going to use too ;)
08-15-2003, 06:43 AM
Heres one with the good old overexposed lighting,
Im just gonna give her some hair soon and then start something new, need a break
hi! I have here a pic of jlo from the side,hope this might help you with the basic jlo butt :applause:
08-16-2003, 11:50 PM
I already have that pic, kinda sad huh? :scream:
thats the current wireframe
damn a lot of progress.... i think the model is going well but there's something weird about your neck. I think the muscle structure might be a little off. You might wanna define the sternocleidomastoideus a little more. That's the one that goes from behing your ear to the base of the neck right in between your clavicles. That might help you connect your wide jawline and the thin neck.
i'll try to look for reference. Sorry it took me a while to post man. good luck!
08-17-2003, 09:46 AM
Originally posted by Lukashi
Heres one with the good old overexposed lighting,
Im just gonna give her some hair soon and then start something new, need a break
wow, that image reminds me of winona ryder(sp?) for some reason...
01-18-2004, 11:14 AM
Nah, looks like Jay Lo.
Damnit, Lukashi (long time no see), but your skull is off. Her ear's in the wrong place in proportion to the jaw (too high up? too close to the eye? hard to say from this angle), and the back of the head needs more volume. Also check the cheekbone - could be too high up - not sure.
Do you have any anatomical references? Female skulls, I mean. They might help.
Well, there's my constructive crit, hope it helps.
01-15-2006, 01:00 PM
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