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Zulu
06-25-2003, 02:45 AM
Hi,

i got a real urgent question which is torturing me for about 3 months or so.
Is there a way to instance objects to a surface? I got this idea of making an Angelwing, therefore i need a way to cover a surface with feathers. My approach to that problem would be...that I would like to instance the feathers on the surface in a fur like manner. Is there a way to get that working? Or is this idea complete nonsense? If it is, can someone suggest a better approach to my problem?

THX for your help
Zulu

floguyep
06-25-2003, 03:26 AM
I would just make polygon planes and texture it if I were you. Just do it the same way most people do hair....

pyromania
06-25-2003, 04:43 AM
This might be overkill, and may be to much for your computer to handle but....

What if you made the surface emit particles, 1 particle per CV/vertex. Then make the surface a goal so the particles stick in place and use the instancer to stick feathers on each particle. Then you could even write expressions to control the size/rotation/etc.. of the feathers..

Maybe after the instancer does it job you could delete all the particles and just leave the feathers behind. Not quite sure about that part, but there must be some way to bake instanced geometry.

Novakog
06-25-2003, 07:12 AM
Maybe you can convert your surface to a softbody and instance to the particles of the softbody. I always thought that's how most people did stuff like this (e.g. leaves on a branch)....

Zulu
06-25-2003, 10:41 AM
Thanks for your replies, i'll give your ideas a try, hope they work :)

Greets Zulu

Nicool
06-25-2003, 03:02 PM
A better idea here
http://www.jackals-forge.com/tutor/tut1.html

Zulu
06-25-2003, 06:58 PM
Hey thanks a lot, this really looks like something I could use to solve my problem. I'll give it a try and report to you if this is the solver i needed....

:DZulu:D

Derlaine
06-26-2003, 07:10 AM
deleted text because i can't delete the post

Nicool
06-26-2003, 10:53 AM
Yes it was who gave the link to the microsoft paper...
Search on this forum parsing "feather".
:beer:

BigSky
06-26-2003, 11:01 AM
go the jackals forge method...infalliable

Arne
06-26-2003, 07:21 PM
Maybe extruding edges could help? These extruded faces have proper UV mapping and obey to history. So they should move relative to the edges they were created from.

I think I did this a long time ago to make short hair.
got this from the web....something with a blue bird, I think. Can't remember.

webster
06-26-2003, 09:39 PM
Extruded Faces:

Try this:
http://newsite.3dtotal.com/ffa/tutorials/maya/bird_tutorial/bird.asp

webster
06-26-2003, 09:39 PM
Extruded Faces:

Try this:
http://newsite.3dtotal.com/ffa/tutorials/maya/bird_tutorial/bird.asp

Arne
06-26-2003, 10:29 PM
Well, it's kind of bluish looking in a way. ;)

Thanks, webster! That's the one I was talking about.

Didn't Blue Sky use a similar method to do the fur in Ice age?



cheers,


-Arne

webster
06-26-2003, 10:36 PM
Played a bit around on that tutorial.

Good results are achieved with unchecking "Keep faces together" and using the random-function in the extrude-edges OptionBox (better if history is on, in the channelBox)

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