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NightShadow02
01-11-2009, 11:53 AM
Hi all, I'm an animator and am working on a final year project. It is going to be a 2D frame by frame flash-animated animation.

Storyboarding and animatics went well but come the character analysis, I got an "colors are not striking enough, choose a warmer color to contrast the background" or something to that effect. Didn't reveal that I was color blind though.

http://img140.imageshack.us/img140/7286/damnhunter8909081je7.jpg

As you can see I'm not a master colorist. I chose green (I think) because I read somewhere green signifies thievery and this character is a treasure hunter.

It would be nice if someone could tell me what would a nice color be (include RGB values if possible) for the character and it's details.

Details about the animation that may help in color selection:
1) he's a skeleton-like scarecrow
2) his head is spherical
3) action scenes will take place in a dark abandoned temple, darkish underground temple, and outdoor at night
4) the black character in the background in the image above is a ghost. I haven't finalised its colors either
5) animation is going to be heavily inspired by Mr.Tartakovsky's Samurai Jack but contain some 3D elements (temple, terra cota guardians, terra cota squid)

Currently I'm watching some Samurai Jack episodes for coloring ideas and reference.

Lunatique
01-12-2009, 09:39 AM
Why would you keep the fact you're color-blind from your teacher? Is that wise?

The meaning behind color choices are sometimes not the best way to decide, because in the end, you're dealing with something visual, and if it doesn't work visually, you've failed. Since this is 2-D, it'll be hard to separate foreground from the background with lighting, so you'll need to do it with values and colors. You can try picking the opposite color of blue (the background) and then tweak the value/saturation so it's not just bright orange. Or, go with a neighboring color of orange and then tweak the value/saturation.

NightShadow02
01-12-2009, 11:21 AM
Thanks a lot mister Lunatique. That gave me some direction on what color I should probably choose next.

I didn't tell because I thought it didn't matter.

I didn't know my character was orange.

where are the cgsociety forums servers located? I had to press refresh about a dozen times before the reply form loaded in full.

Lunatique
01-12-2009, 11:43 AM
What I meant was that if you wanted your character to pop from the deep blue of the background, you can go for the opposite color of blue, which is orange. but since orange is a very bright color, you'd want to tweak the value/saturation so it's not so bright, or veer towards a neighboring color of orange, as it'll still be different enough from blue to stand out. If you must keep the character green, then use value as a way to separate it from the background, but green is close to blue and that's why your teacher said the colors don't pop. Then again, whether the colors should pop depends on what you're after in your storytelling--colors don't always have to "pop" in order to tell the story well.

NightShadow02
01-12-2009, 12:43 PM
oh. alright, I'll try orange and see how well it fits.

Hmm. Do you think this color wheel (http://wellstyled.com/tools/colorscheme2/index-en.html) would help me? I've studied the color wheel before but apparently I wasn't paying attention. Something about analogous colors and complimentary colors.

Is there something I should know about using the color wheel in character design?

Lunatique
01-14-2009, 04:04 AM
I don't know the story you're trying to tell so I have no point of reference. You mentioned he's a thief, so if I were a thief, I'd be wearing black. :D

Like I said, making colors "pop" may not be your first priority. I know that for me as a storyteller, the story comes first.

Color wheels are useful, but your creative eye is more important. Going strictly by rules isn't always the only solution.

I think in the scene you posted, no mater what colors you choose, as long as the saturation/values match the scene, you should be fine. You simply have to decide if you want the story to be the deciding factor or visuals--often they are mutually exclusive. For example let's say you want to tell a very dark and gloomy and gritty tale, but your teacher wants to see colorful stuff--you're going to have to discuss with your teacher whether it's more important to be colorful or to be faithful to the tone of the story.

NightShadow02
01-16-2009, 12:53 PM
saturation/values. gotcha. thanks again lunatique.

here's some 3D elements of the animation.

Temple and squid.

http://img104.imageshack.us/img104/6981/temple2qy9.jpg

http://img240.imageshack.us/img240/4629/squidoo02bz1.jpg

Design of squid not yet finalized. Should I replace the hard-edged spiral with a softer-edged one?

How are the colors so far? :D

Lunatique
01-16-2009, 02:14 PM
It's actually impossible to give feedback this way because I have no idea what the premise of the story is, or what is supposed to happen in the animation. I also know nothing about the requirements of your class assignment. If you want useful feedback you'd need to post a bunch of stuff such as concept art, screenplay, assignment details...etc.

NightShadow02
01-16-2009, 03:12 PM
silly me.

Here are a few blog posts detailing my project:

Introductory Post (http://nightshadow02.blogspot.com/2008/12/skeleton-jack-and-temple-of-terracotta.html)

Slightly Improved Storyboard (http://nightshadow02.blogspot.com/2008/12/slightly-more-detailed-storyboard.html)

Final Animatics (http://nightshadow02.blogspot.com/2009/01/skeleton-jack-and-temple-of-musical.html)

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