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rock
01-10-2009, 09:43 PM
Not sure if this is posted yet.


Top 10 Animation/VFX Tools of the Year

From the magazine article, ...readers ...pick their favorite animation and vfx tools/software packages of the year. Here are the terrific 10 items that earned the most votes, in alphabetical order...

http://www.animationmagazine.net/article/9386

3ds Max (3D Studio Max) ’09. Employed in many of the top Hollywood film productions, videogames and TV commercials, but also priced for the home studio, this full-featured 3D modeling, animation, rendering and effects solution has everything you need to create high-quality content. The latest version, 3ds Max 9, offers new rendering capabilities, improved interoperability with industry-standard products including Revit software, lighting simulation and analysis technology, and additional time-saving animation and mapping workflow tools. The software now comes in two distinct flavors to better meet the specific needs of entertainment and visualization customers. In addition, greater OBJ translation fidelity and more import/export options allow for more accurate data transfers between 3ds Max and digital modeling packages, including the new Autodesk Mudbox software. Suggested retail price is $3,495, with upgrades from 3ds Max 2008 going for approximately $895.

Adobe Creative Suite 4 Master Collection. Adobe has crammed a bunch of its popular software applications into this little box. This comprehensive, cross-media creative environment offers users a wide variety of options for designing print, interactive, web, film, video and mobile content. Integrating new versions of widely used Adobe software, the suite allows artists to design freely with images, vectors, video and sound, moving easily from page to screen. The Master Collection combines Adobe InDesign CS4, Photoshop CS4 Extended, Illustrator CS4, Acrobat 9 Pro, Flash CS4 Professional, Dreamweaver CS4, Fireworks CS4, Contribute CS4, After Effects CS4, Premiere Pro CS4, Soundbooth CS4, OnLocation CS4 and Encore CS4 with additional tools and services. You get all that for $2,499, or upgrade for $899.

Blender. Developed as an in-house application by Dutch animation studio NeoGeo and Not a Number Technologies (NaN), Blender is a free, open-source 3D content creation suite available for all major operating systems under the GNU General Public License. It may not have all the same bells and whistles of leading packages such as Max and Maya, but this software is a great value considering what it costs—nothing. Students, independents, hobbyists and even professionals can take advantage of Blender’s tools for modeling, rigging, animation, rendering, UV unwrapping, shading, physics and particles, imaging and compositing, and realtime 3D/game creation. Blender can be downloaded from www.blender.org (http://www.blender.org), where visitors will find educational materials and support, as well as an online community of users. Free.

DigiCel FlipBook. Many of our readers wrote in to tell us how easy it is to create 2D animation and line tests with this classic number. FlipBook allows animators to draw right on the computer using their mouse or tablets, or draw on paper, then shoot the rough sketches under a camera for speed, then scan the cleaned up drawings for quality. You can also paint the drawings quickly and add pans and zooms and then export the movies on the web. You can download the entry-level program for $79, the midrange version for $299 and the high-end professional program (1,500 frames and 99 foreground layers) for $699. As one of the software’s fans noted, “What I like about FlipBook that you feel like it was made with the animator in mind!”

e-on’s Vue 7 xStream. This product from e-on Software offers professional CG artists a complete toolset for creating rich and realistic natural environments and integrating them into any professional production pipeline, including 3ds Max, Maya, LightWave, CINEMA 4D and XSI. Possible applications for the 3D scenery program range from architectural visualization to broadcast and film. Vue offers full interaction with native elements, including two-way mutual shadow casting, reflection, refraction and lighting. The latest release is based on a totally redesigned integration approach. Among the new features is EcoSystem Generation III, featuring new Dynamic Population Technology for creating dense ecosystems that extend beyond the horizon without concern over the number of instances. There’s also a new way of viewing scenes from a graph-based point of view, MetaNodes for grouping several nodes or links into a single node, and full compatibility with mental ray technologies such as Sun & Sky, Photometric Lights and Distributed Bucket Rendering. Special offer pricing through www.e-onsoftware.com (http://www.e-onsoftware.com) is currently $1,235.

Luxology’s modo 302. It’s hard to believe that the first version of modo was introduced at the SIGGRAPH confab more than four years ago. Since then, the advanced polygon, subdivision surface, modeling, sculpting, 3D painting, animation and rendering package has made believers out of many in the community. This brilliant tool helps artist create realist objects quickly, while incorporating advanced features such as n-gons, 3D painting and edge weighting. The current version offers tool updates, more rendering and animation features, and a physical sky and sun model. Oh, and don’t forget that some of the artists working on this little indie movie called WALL•E used modo to deliver the goods this past summer!

Maya ’09. Once the crown jewel in Alias|Wavefront’s arsenal of digital creation tools, Maya is now a sibling of Autodesk’s 3ds Max. Maya ’09 launched just in time to celebrate the 10-year anniversary of the popular 3D modeling, animation, rendering and effects solution. Highlights of the latest release include a new Maya Assets toolset and other new tools for managing the complexity and size of scenes, a new Render Proxy feature in mental ray, additional multi-threading work and algorithmic speedups, accelerated modeling workflow and collaborative, iterative projects and pipelines. The software has a new animation layering paradigm that provides animators with increased non-destructive flexibility, as well as an updated Render Pass toolset that offers precise control over render output and optimizes integration with Autodesk Toxik procedural compositing software. The suggested retail price is $1,995 for Maya Complete 2009 (standalone) and $4,995 for Maya Unlimited 2009 (standalone). The upgrade price from Maya Complete 2008 is $899, and the upgrade from Maya Unlimited 2008 is $1,249.

Pixologic’s ZBrush 3.1. It’s not surprising that many of today’s 3D artists, game developers and CG model supervisors have embraced this leading software application. The 3.1 version offers a new Brush Palette and features such as color mask and back-face masking, as well as poseable symmetry, user-assigned hotkeys, support of square alphas, refined user interface and higher subdivision levels. This slickly integrated modeling, texturing and illustration environment also offers instant feedback and real-time response—kind of like a friendly teacher (priced at $599) you can count on when you need to deliver a challenging digital sculpting assignment!

Toon Boom Software. Our readers had a hard time picking among the Montreal-based company’s family of various products, but one thing they all agreed on was that the Emmy-winning solutions have made 2D animation much easier and user-friendly. Whether they’re aimed at home users (Toon Boom Studio), boutique shops, freelancers and educators (Toon Boom Animate or Toon Boom Digital Pro) or traditional film/TV industry studios (Toon Boom Opus and Harmony), they’ve been hugely influential in the creation of modern animation projects in the past two decades. They even have a great model for beginners—Flip Boom, which is ideal for learning the basics. Keep in mind that some of the notable 2D animated features of recent years (The Triplets of Belleville, The SpongeBob SquarePants Movie and Curious George) used Toon Boom software in their pipelines!

Wacom Cintiq 12WX. Aaaah, Wacom tablet, how do we love thee. It’s easy to admire the beautiful design, the 12.1” TFT display and the way the 4.4 pound gizmo offers the advantages of a wide-format LCD monitor with Wacom’s pro pen technology. We could mention the point accuracy, the fast cursor control and the 1,000-plus levels of pressure-sensitivity on the pen tip and eraser, but once you take a look at the 12WX, the heart takes over the mind. Most important of all, you can take this small wonder home for only a grand.

AdrianLazar
01-10-2009, 10:33 PM
No XSI? No Houdini? :wip:

Steve Green
01-10-2009, 10:49 PM
Well, it lists the latest version of Max as 9...

SoLiTuDe
01-10-2009, 11:14 PM
Well, it lists the latest version of Max as 9...

That's '09 as in 2009. :D

DDS
01-11-2009, 12:50 AM
I kinda agree with it!

XSI is a really great app but still not dominating the market at all...although neither is Blender or Flipbook in comparison, so I dont really understand this top 10. But reading the descriptions was informative so I don't care about any other negligences

thomaspecht
01-11-2009, 01:08 AM
as for the mention of max 2k9 - we had nothing but trouble with this so far, most of my department, myself included, has downgraded to previous releases for the daily work and just exports to 2k9 for the sake of consistency. so many new bugs to deal with, it ain't funny. makes you wonder how this specific release can make any top 10...? :)

cresshead
01-11-2009, 01:28 AM
well with a top 10 your going to have to miss out someone's fav app..and by looking at the list they have tried to cover a wide area with 3d, 2d, vector and pixel plus sculpting some something have to 'give' in a list of 10.

i'd agree with max2009...should have just been '3dsmax' i'm still using max2008 currently.

i would have though tvpaint would be a bigger splash than flipbook btw for pixel based 2d animation.

toon boom...yeah cool app

zbrush still leads sculpting...though 3dcoat, mudbox, modo and blender are moving trying to take some grounf away from zbrush.

xsi and houdini...too small market share..you may as well lump in cinema4d,messiah, formz, sketchup and lightwave into this also ran 'not listed' area for 3d too.

jeremybirn
01-11-2009, 02:38 AM
Those software descriptions sound like they are cribbed from press releases, not written by users. I guess we should get used to text quoted from magazines sounding like it comes from another planet, but an article on what someone actually liked and how it helped would have been much more meaningful.

-jeremy

Billabong
01-11-2009, 03:53 AM
I can't believe Fusion or Nuke isn't in that list, I mean it doesn't really say 3D, it says animation and VFX

mrpeace
01-11-2009, 10:37 AM
It would have been better if it was TOP 20, so other good players which were left out could have get some spot. Anyway - Glad that Max, Maya and Wacom came to the list...it deserves the place!

Ballo
01-11-2009, 11:45 AM
Probably the most complicated visual effects are made by houdini app.

RobertoOrtiz
01-11-2009, 02:02 PM
I looove Tooboom!
'Great program.
Good to se that they are gatting the recognition thy deserve.
-R

ViCoX
01-11-2009, 03:26 PM
I would have liked to see RETAS there, its very nifty app. I personally don`t like flipbook : /

ulb
01-11-2009, 03:49 PM
To me it feels like that list has been made by someone knowing just about nothing in animation/VFX. :surprised

3dsmax, maya, blender, cs4, vue, modo, zbrush, cintix!? ... thats a stupid list.:banghead:

edit: oh ok it's been voted by the readers of animation magazine... bah that explains everything. lol

Boone
01-12-2009, 11:50 AM
What? No MS Paint? Pfff...what has the world come to?:D

From a UK perspective, I dont think Max should be on that list. Basically, they ramp up the price by a good £300 without giving a good reason for it. That £300 could buy a copy of Zbrush for crying out loud.

As for Blender, yes it belongs on that list. For those who cannot afford a couple of thousand pounds for a full solution app, its very powerful - and this last year has seen many significant developments.

ccherrett
01-12-2009, 12:25 PM
The way blender is moving I think it should be #1 :)

tuna
01-12-2009, 12:27 PM
I presumed "tools" would literally be individual tools developed instead of entire applications from the thread title. I'm curious to see some of the best individual tools developed in 2008 instead of a few marketing synopses about applications everybody knows about already.

Hmm yes, what is this "Photoshop" I keep hearing about? Oh now I see! Thanks for the heads up! I never would've known about it without this excellent list!

bsm3d
01-15-2009, 09:34 AM
Hi,

I aree for XSI and Houdini but if we would be objectives, XSI and Houdini are small markets and small users base than 3ds max world surrounding. XSI and Houdini are also most specialised tools.

For 3ds max i can agree with his popularity but not with the price for small studio or freelance.

I'm surprised the Number one in 3D is not Maya and Blender take the 3rd place, far before Maya (I don't use Maya but it's well know film and vfx industries software used)

I don't agree with CS4, terribly slow, heavy and what's real new features artists can leave without ?

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