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Meldinoor
01-10-2009, 07:52 PM
Hey guys,
I'm not gonna lie to you. I'm as complete a newbie as can be in 3D modeling. But I'm stuck and I don't know what to do, so I'd be eternally grateful if someone could help me out here.

I just started using blender, and I went through a tutorial to model a simple 3D person. Now I want to texture him, but when I put a texture on, I get the same part of the texture on both the back and front side of the model.
I tried running a seam around him and doing UV mapping. But the unwrapped model is just such a mess. I don't know what I'm doing wrong.
Is there any straight-forward way I can texture the back and front side of the model without having to manually map each face to a part of the texture?

Thanks for your help
Meldinoor

AdamTSC
01-16-2009, 12:16 PM
I'm pretty new to Blender, so my suggestion might not be the best, but I would suggest sticking with the UV even though its tough. If you put one seam down the side of the person, it will probably still look like a mess. I would put more seems around individual elements (e.g. arms, legs, head) and separate them from the main body.

If you really want to deal with each side of the model separately, I suppose you could select all of the faces on the back of the mesh and separate them, effectively producing two meshes and texture them separately. I think this would mean alot of other problems further on (i.e. as soon as you animate or deform the mesh).

Like I say, I'm pretty new at this, so take my reply with a grain of salt! Hope this helps at all.

-A

ArtisticEndeavors
01-16-2009, 01:45 PM
I'm pretty new to Blender, so my suggestion might not be the best, but I would suggest sticking with the UV even though its tough seconded. i've fuond, though im no expert, that if i want control over the texture its easiest to uvmap it. otherwise your stuck trying to fight a tiling texture. i hate mapping also, but with a bit of planning and tweaking you can get a decent "road map". As a side note-im working on texturing to so if you find anything useful don't be afraid to pm it to me lol. I've started practicing my 2d painting skills so i can make my own textures as well.

Meldinoor
01-16-2009, 04:54 PM
Thanks Adam and Artistic,
I did try that method, separating parts and carefully applying a seam around them, and it worked great. Another thing I did was recalculate normals, as there were a few spots that screwed up the UV mapping.

Thanks a lot for the help guys, I appreciate it!

Meldinoor

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